ZBrush Hard Surface Techniques 2

In this DVD, Instructor Mike Jensen is back by popular demand to demonstrate even more hard surface techniques using ZBrush 4 R2. Mike starts off giving an overview of all the techniques and basics that will be covered in the creation of a full armor set. He then starts concepting the character armor and then building out the main shapes for the final. Mike then begins to detail the final armor and brings it all to portfolio quality sculpt. Finally he talks a little about how to pose your model and bring it into 3d Studio Max to render with VRay and then compositing the final in Photoshop.

This DVD is perfect for those who want to learn how to create hard surface character armor inside ZBrush 4 R2.

About the Instructor:
Mike Jensen is a character artist from the US who specializes in creating mechanical characters in zbrush. He has created several training packages on ZBrush including the First DVD in this series "ZBrush Hard Surface Techniques", the book "Zen of ZBrush" and the e-book "ZBrush Techniques". Mike is currently a freelancer who is dedicated to developing new techniques within ZBrush to produce mechanical characters with the same quality, precision, and accuracy of a traditional 3d modeling package.
Apps Used: ZBrush 4 R2, 3ds Max 2012, VRay 2, Photoshop
Duration: 6 Hours
Instructor: Mike Jensen
DL Filesize: 1.75 GB
Project Files: Included are 3 ZTools of the final to explore, 25 Brushes created in the DVD, and the final PSD. Subtitles Included!

User Comments


June 21, 2013 - 5:24pm

Chapter 21 Posing the Character: 'So I've gone ahead and posed the character already, here's 10 minutes about cloth simulation instead.'

Yeah nice one Eat3D.

Mortiar (not verified)

October 14, 2012 - 2:41pm

Looks promising. Any recommendations which tutorial(s) to see if I would like to transfer the outcome of this tutorial to a low polygon version?

Tyler Durden

July 21, 2012 - 5:23am

This is an awesome training DVD! Certainly one of the best out there. I am most grateful to Mike Jensen for sharing his extensive experience and knowledge.

However, Mike Jensen says "go ahead", "can go ahead", "I'm gonna go ahead" waaaaay too MUCH! It is obviously some sort of verbal 'tick'? It becomes annoying and very distracting to keep hearing him say the same thing over and over again! Just need to extend that vocabulary a little Mike! Eye-wink


June 23, 2012 - 12:19am

The "Posing the Character" section starts off with the character already posed... not a lot of help on that front.

Expedion (not verified)

June 16, 2012 - 10:35am

Good tutorial but at times it just lacks the indepth explanation and you hang often times at the unneccessary details. Next time, talk at a good pace (not too fast and not too slow) and be to the point clearly. like Ryan Kingslien.

Anonymous (not verified)

June 13, 2012 - 1:08am

Where is the remesh button ????
i follow the chapter 4 and using SliceCurve but i don't know where is the remesh button


June 1, 2012 - 8:42am

this is great ... however i think you have put the microfone too close to the keyboard.. after listening to a few lessons i got a headache from all that thumping in the background

Anonymous (not verified)

May 31, 2012 - 2:26pm

Overall it was pretty neat. What i would have liked to see would be the process of the posing. Not just "I've gone ahead and posed the character"...

Vahid (not verified)

April 15, 2012 - 10:30am

I'm not a fan of zBrush. It just doesn't feel like a 3d program - like 3ds max - it feels awkward.

Ganesh A Gawande (not verified)

April 12, 2012 - 10:03pm

Respected sir/madam,
please tell me how to render 3D's max file which is have 16000 frames animation, my system configuration is
core 2 Duo, and ram is 4gb but that file will be cant render is takes some error. So I request you please tell me how to render that file

Anonymous (not verified)

January 10, 2012 - 11:01pm

Oh how i miss the zbrush 30 day trial Sad mudbox just doesnt compare when doing hard surface sculpts Sad


January 8, 2012 - 3:49am

Overall a great piece, with neat techniques and great results.
From my point of view, I'm badly missing a more detailled explanation about the posing process. That's a crucial phase when elaborating character presentation and I'm a bit frustrated about it.
Rest of Dvd is at Mike's usual quality level, ie top row


December 25, 2011 - 7:58am

look look


December 22, 2011 - 1:11pm

Great techniques in the new DVD. Much faster work flow that the heavy mech. I am curious why the project files did not start with the base mesh to follow along with the concepting. Instead it came with the finished concept mesh. I would have like to take a more hands on approach to the concepting tutorial. Other than that it was well worth the purchase and look forward to other DVDs Mike produces.

Renfield (not verified)

December 18, 2011 - 12:22am

this is so epic i need to put on a clean pair of pants

srinath (not verified)

December 15, 2011 - 11:28pm

awesome series i like to see some other modeling/sculpting stuff


December 15, 2011 - 5:17pm

What.. no color? jk...


December 15, 2011 - 1:47pm

you guys have done it again ..!! seems you given us yet another christmas prezzy..!!

Abojung (not verified)

December 15, 2011 - 12:04pm

Ok mike, i really like you series on hard surface, i love all the techniques and ideas that you show here. But frankly, you should move on from the starcraft 2 genre models. But overall, an awesome series would love to see some other concepts. cheers!

Anonymous (not verified)

December 15, 2011 - 11:56am

This look interesting.

Could you tell what kind of hardware has been used for modeling/sculpting?