ZBrush 4 Character Production 2 - Creating the Game Model with ZBrush and Maya


In this DVD, instructor Michael Pavlovich continues where he left off in part 1 to produce a low poly version of the cowboy character to use as a game-res asset. After getting the high-res sculpt organized and ready for rebuilding he goes into several different methods to re-topologize the sculpt. In ZBrush he primarily utilized 2 methods to simplify the sculpt: ZShpere Re-topology and ZRemesher. Michael also sets up a working file to show you how to re-topologize completely in Autodesk Maya; utilizing high-res meshes, reference layers, and live meshes to either clean up previously created geometry or create new topology using polygon modeling tools. He also goes over many tips and tricks to increase your speed and accuracy while re-topologizing in Autodesk Maya.

Whether you prefer working in a traditional 3D Package, ZBrush, or a combination of the 2, there will be techniques you can use to get you a final game-res mesh with as little hassle as possible.

About the Instructor:
Michael Pavlovich has been in the game industry since graduating from the Ringling School of Art and Design in 2005. Starting as an environment artist, Michael has worked on several titles for multiple platforms, at both Electronic Arts and Sony Online Entertainment. Michael is currently a senior artist at Certain Affinity in Austin, TX.

DVD Chapters:
00 - 04min - Introduction
01 - 08min - Preparing the High Poly Mesh for Retopology
02 - 09min - Adding Topology Guides for QRemesher
03 - 05min - Running QRemesher & Cleaning up the Topology
04 - 05min - Retopologizing the Hands
05 - 26min - Retopologizing the Torso
06 - 50min - Retopologizing the Head
07 - 20min - Exporting the Medium Poly Meshes
08 - 05min - Importing the Medium Poly Meshes in Maya
09 - 17min - Importing the Low Poly Meshes
10 - 11min - Useful Tips and Tricks
11 - 19min - Cleaning up the Head Topology in Maya
12 - 10min - Creating and Appending Polygons
13 - 13min - Cleaning up the Head Topology in Maya 2
14 - 14min - Adding the Mouthbag
15 - 34min - Retopologizing the Hand in Maya
16 - 15min - Retopologizing the Shirt in Maya
17 - 21min - Retopologizing the Boot & Spur in Maya
18 - 07min - Creating the Low Res Bullet
19 - 09min - Retopologizing the Holster in Maya
20 - 22min - Retopologizing the Pants & Belt in Maya 
21 - 15min - Retopologizing the Badge & Cigar in Maya 
22 - 18min - Retopologizing the Teeth in Maya 
23 - 06min - Creating the Eyes and Tweaking the Shirt 
24 - 37min - Final Tweaks in Maya
25 - 17min - Retopologizing the Gun
26 - 17min - Tweaking the Low Poly Gun in Maya 
27 - 21min - Preparing the Mesh for Unwrapping
28 - 30min - ZRemesher
Apps Used: ZBrush 4, Autodesk Maya
Duration: 6 1/2 Hours
Instructor: Michael Pavlovich
DL Filesize: 1.47 GB
Project Files: Included is the ZBrush file and final OBJ of the game model as shown in the DVD.


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