Unreal VFX - Material Transitions




In this demonstration the instructor starts off by explaining the nodes that will be used throughout the rest of the DVD. From there he goes into depth on how to create a material that can transition from one set of textures and parameters, into another. He also gets into how to make a character completely dissolve away.

Once the materials are setup, the instructor goes into how to control them in Cascade, Kismet, and Matinee. While inside Matinee, you learn how to time the dissolve to match the animation, and also how to swap entire materials and allow the character to dissolve after he has transformed from stone to real life.


Apps Used: Unreal Editor 3 (from Unreal Tournament 3)
Duration: 2 1/2 Hours
Instructor: Bryan Erck
DL Filesize: 450 MB



Section 1 Opacity Masks 14 minutes
Section 2 If Node - Overview 6 minutes
Section 3 Lerp Node - Overview 5 minutes
Section 4 Creating a Single Transition 11 minutes
Section 5 Skull Transition 1 - Dissolve 9 minutes
Section 6 Skull Transition 2 - Full Transition 17 minutes
Section 7 Skull Transition 3 - Cascade 11 minutes
Section 8 Skull Transition 4 - Placing in the Scene 4 minutes
Section 9 Importing a Skeletal Mesh 3 minutes
Section 10 Stone to Real Transition 24 minutes
Section 11 Setting Up for Kismet 4 minutes
Section 12 Using Matinee 13 minutes
Section 13 Creating the Main Dissolve Effect - Part 1 7 minutes
Section 14 Creating the Main Dissolve Effect - Part 2 5 minutes
Section 15 From Stone to Real to Dissolve 11 minutes


Project Files included with the video.
Unreal Files:
Included is the final Unreal map and package.


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