Unreal VFX - Material Transitions


In this demonstration the instructor starts off by explaining the nodes that will be used throughout the rest of the DVD. From there he goes into depth on how to create a material that can transition from one set of textures and parameters, into another. He also gets into how to make a character completely dissolve away.

Once the materials are setup, the instructor goes into how to control them in Cascade, Kismet, and Matinee. While inside Matinee, you learn how to time the dissolve to match the animation, and also how to swap entire materials and allow the character to dissolve after he has transformed from stone to real life.

About the Instructor:
Bryan Erck has worked in the video game industry for over 10 years and has shipped 15 titles. Some of those titles are, "Star Wars Ep1: Racer", "Gladius", "Matrix: Path of Neo" and "Blacksite: Area 51". Bryan started in the video game industry in QA at LucasArts when he was 19 years old. From there, Bryan became a Technical Artist and then has been doing in game special effects for the last six years.
Apps Used: Unreal Editor 3 (from Unreal Tournament 3)
Duration: 2.5 Hours
Instructor: Bryan Erck
DL Filesize: 450 MB
Project Files: Included is the final Unreal maps and package.


User Comments



Anonymous (not verified)

April 25, 2012 - 12:27pm

transitions throught kismet no longer works when changing to a second material.

gravity (not verified)

December 15, 2011 - 1:11am

good

Anonymous

May 8, 2010 - 12:22pm

insane!!