Unreal VFX - Material Transitions
In this demonstration the instructor starts off by explaining the nodes that will be used throughout the rest of the DVD. From there he goes into depth on how to create a material that can transition from one set of textures and parameters, into another. He also gets into how to make a character completely dissolve away.
Once the materials are setup, the instructor goes into how to control them in Cascade, Kismet, and Matinee. While inside Matinee, you learn how to time the dissolve to match the animation, and also how to swap entire materials and allow the character to dissolve after he has transformed from stone to real life.
Once the materials are setup, the instructor goes into how to control them in Cascade, Kismet, and Matinee. While inside Matinee, you learn how to time the dissolve to match the animation, and also how to swap entire materials and allow the character to dissolve after he has transformed from stone to real life.
| Apps Used: | Unreal Editor 3 (from Unreal Tournament 3) |
| Duration: | 2 1/2 Hours |
| Instructor: | Bryan Erck |
| DL Filesize: | 450 MB |
| Section 1 | Opacity Masks | 14 minutes |
| Section 2 | If Node - Overview | 6 minutes |
| Section 3 | Lerp Node - Overview | 5 minutes |
| Section 4 | Creating a Single Transition | 11 minutes |
| Section 5 | Skull Transition 1 - Dissolve | 9 minutes |
| Section 6 | Skull Transition 2 - Full Transition | 17 minutes |
| Section 7 | Skull Transition 3 - Cascade | 11 minutes |
| Section 8 | Skull Transition 4 - Placing in the Scene | 4 minutes |
| Section 9 | Importing a Skeletal Mesh | 3 minutes |
| Section 10 | Stone to Real Transition | 24 minutes |
| Section 11 | Setting Up for Kismet | 4 minutes |
| Section 12 | Using Matinee | 13 minutes |
| Section 13 | Creating the Main Dissolve Effect - Part 1 | 7 minutes |
| Section 14 | Creating the Main Dissolve Effect - Part 2 | 5 minutes |
| Section 15 | From Stone to Real to Dissolve | 11 minutes |
| Project Files included with the video. |
| Unreal Files: Included is the final Unreal map and package. |
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