| Title | Replies |
Last Post |
|---|---|---|
| Maya or 3Ds Max ? | 54 | Apr 24 2013 - 6:17am |
| Kismet Training DVD - missing packages | 6 | Feb 25 2013 - 11:20am |
| Custom Characters into UDK | Feb 2 2013 - 4:49pm | |
| Eat3DIntroToUDK_Content.upk | 14 | Oct 16 2012 - 7:08am |
| Missing Assets | 3 | Sep 27 2012 - 2:09am |
| Deploying to Flash | 1 | Sep 17 2012 - 3:18pm |
| So I Finished the Unreal Intro DVD, What's Next? | 3 | Sep 15 2012 - 4:17am |
| I think I have come to a Conclusion to stop Modeling in 3d max? | 6 | Sep 7 2012 - 8:25am |
| What I've Done So Far... | 2 | Aug 29 2012 - 11:54am |
You have not added any portfolio images yet, please add some examples of your work.
First of all, the art is the easy part. Creating models, 2D art, textures, that's just gravy. You'll find out the difficult part of game creation after you move beyond the art.
