|High Poly Vehicle - Goten-trunk - Final||90||Jul 15 2012 - 3:56am|
|Challenge #4 - High-Poly Vehicle Modeling||101||Dec 17 2011 - 11:19pm|
|Website/Forum Suggestions||37||Mar 10 2011 - 3:20pm|
|Head Sculpting - schiefer- Goblinking :: Final||109||Feb 6 2011 - 7:27am|
|Challenge #2 - Head Sculpting||85||Jan 13 2011 - 11:31am|
|Challenge #3 - NextGen Small Scene||111||Jan 13 2011 - 11:31am|
|NextGen Small Scene - Wildstyle :: Final||21||Jan 3 2011 - 9:34am|
|Next-Gen Small Scene - Bunglo||31||Jan 2 2011 - 9:26pm|
|NextGen Small Scene - papa_austin :: Final||30||Dec 24 2010 - 12:42am|
|Head Sculpting - STRIKER||27||Dec 23 2010 - 9:22am|
I'm working hard to build up my portfolio to land an entry level spot as an environment artist at a game studio.
Software I use:
- 3ds Max
I have experience in making High Poly models and Low Poly models. Unwrapping and creating textures.