| Title | Replies |
Last Post |
|---|---|---|
| High Poly Vehicle - Goten-trunk - Final | 90 | Jul 15 2012 - 3:56am |
| Challenge #4 - High-Poly Vehicle Modeling | 101 | Dec 17 2011 - 11:19pm |
| Website/Forum Suggestions | 37 | Mar 10 2011 - 3:20pm |
| Head Sculpting - schiefer- Goblinking :: Final | 109 | Feb 6 2011 - 7:27am |
| Challenge #2 - Head Sculpting | 85 | Jan 13 2011 - 11:31am |
| Challenge #3 - NextGen Small Scene | 111 | Jan 13 2011 - 11:31am |
| NextGen Small Scene - Wildstyle :: Final | 21 | Jan 3 2011 - 9:34am |
| Next-Gen Small Scene - Bunglo | 31 | Jan 2 2011 - 9:26pm |
| NextGen Small Scene - papa_austin :: Final | 30 | Dec 24 2010 - 12:42am |
| Head Sculpting - STRIKER | 27 | Dec 23 2010 - 9:22am |
I'm working hard to build up my portfolio to land an entry level spot as an environment artist at a game studio.
Software I use:
- 3ds Max
- Photoshop
- Zbrush
- UDK
I have experience in making High Poly models and Low Poly models. Unwrapping and creating textures.
