|
Title |
Replies | Last Post |
|---|---|---|
| AIO- my firstcharacter in zbrush | 5 | Nov 9 2010 - 6:42am |
| Bike highpoly | 9 | Dec 19 2010 - 1:49am |
| Challenge #1 - Old & Damaged | 110 | Nov 5 2010 - 10:49pm |
| Challenge #1 - Old & Damaged - Votes and Winners! | 33 | Nov 12 2010 - 9:55am |
| Challenge #2 - Head Sculpting | 85 | Jan 13 2011 - 11:31am |
| Challenge #3 - NextGen Small Scene | 111 | Jan 13 2011 - 11:31am |
| Challenge #4 - High-Poly Vehicle Modeling | 101 | Dec 17 2011 - 11:19pm |
| Couple of quesitons... | 5 | Jul 28 2009 - 8:31am |
| Head Sculpting - mmt | 25 | Dec 15 2010 - 7:43am |
| Head Sculpting - schiefer- Goblinking :: Final | 109 | Feb 6 2011 - 7:27am |
I'm working hard to build up my portfolio to land an entry level spot as an environment artist at a game studio.
Software I use:
- 3ds Max
- Photoshop
- Zbrush
- UDK
I have experience in making High Poly models and Low Poly models. Unwrapping and creating textures.
