| Title | Replies |
Last Post |
|---|---|---|
| Eat3d Public Sketchbook! | 176 | Apr 24 2013 - 1:26pm |
| 110 Free Custom Bolt Alphas | 103 | Feb 6 2013 - 3:28pm |
| High Poly Vehicle - Helder Pinto - Final | 110 | Nov 27 2012 - 6:30pm |
| Bio Mech - Zbrush Hard Surface project - Ryan Watkins | 54 | Sep 9 2012 - 2:20pm |
| High Poly Vehicle - Goten-trunk - Final | 90 | Jul 15 2012 - 3:56am |
| High Poly Vehicle - mcclish_olivier - Final | 76 | Mar 23 2012 - 2:34am |
| High Poly Vehicle - jpz - Final | 62 | Mar 8 2012 - 4:15pm |
| Wanted: Re-instance Script | 4 | Feb 21 2012 - 9:06pm |
| newbee to hardsurfaces | 3 | Dec 23 2011 - 12:02pm |
| Challenge #4 - High-Poly Vehicle Modeling | 101 | Dec 17 2011 - 11:19pm |
Current: Environment Artist Architectural, Blizzard Entertainment
Previously: I worked as a contract 3D Artist and Environment Artist for Bungie, LLC. Credited on Halo 3, Halo 3 ODST, and Halo Reach. I am looking to get back to a traditional game studio. Willing to relocate from AZ. I am using Eat 3D to expand my skills in this ever evolving industry.
