| Title | Replies |
Last Post |
|---|---|---|
| How to use "Simple ambient occlusion generator" for baking to vertices? | 1 | Mar 25 2012 - 7:26pm |
| Feature: Unity3D normals support | Mar 30 2012 - 5:42am | |
| Error: Attempted to read or write protected memory | 9 | Jun 13 2012 - 8:58am |
| [GUI bug] "Smooth normals" dropdown doesn't show up | 1 | Aug 15 2012 - 11:18am |
| Vertex colors: Zbrush to xNormal and xNormal to Zbrush? | 4 | Sep 11 2012 - 10:29am |
| Import cages from SBM/OVB to Maya? | 4 | Dec 5 2012 - 1:42am |
| Vertex colors in FBX | 4 | Dec 29 2012 - 2:55pm |
| Feature request: Baking to vertex colors | Dec 29 2012 - 4:07pm | |
| Bug: xNormal progressively slows down in "Match UVs" mode | 11 | Jan 2 2013 - 10:54am |
| [Howto] Load tangent basis from FBX | 2 | Jan 16 2013 - 2:11am |
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