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Title |
Replies | Last Post |
|---|---|---|
| 3ds Max viewport shader Xoliulshader 1.5 for game artists | 7 | Apr 26 2011 - 12:43pm |
| A Comprehensive Look at Hard Surface Texturing for Video Games | 2 | May 5 2010 - 4:44pm |
| A Kaze Review Presents – Eat3D – UDK An Intro & Application | 4 | Mar 23 2010 - 2:52pm |
| A Kaze Review Presents – Eat3D – UDK Lighting & Post Processing - An Intro & Application | 4 | Apr 20 2011 - 4:25pm |
| Abstract Design | 12 | Sep 6 2010 - 6:05pm |
| Advice for making roads in UDK | Feb 7 2013 - 7:36pm | |
| Alex Jerjomin Work Thread | 18 | Jan 15 2012 - 3:23am |
| Back to the future | 13 | Feb 1 2011 - 5:12pm |
| Banner of Doom! | 3 | Nov 30 2009 - 9:52am |
| Blogs, disappeared? | 3 | Dec 17 2009 - 9:30am |
When I started thinking about life beyond high school, I decided to wait a year before applying to four year colleges. I attended Mercer County Community College (MCCC) part time focusing on math and science. A good decision made.
While attending MCCC, I discovered my true passion for playing video games and my desire to learn how to create, design, and develop games. After a year and a half at MCCC and consulting with my advisor and former high school guidance counselor, I decided to transfer to Collins College in Tempe, Arizona to major in Game Design. Another good decision made.
In the past three and a half years, I have been focusing on game art and honing my skills. During college, I studied the fundamentals of game design and after college; I decided to focus on game art. Improving my skills is an ongoing process and I hope to obtain a position as a 3D modeler in the game industry.
