Title Replies Last Postsort icon
Eat3d Public Sketchbook! 176 Apr 24 2013 - 1:26pm
UDK Hologram Material 14 Feb 26 2013 - 1:56am
110 Free Custom Bolt Alphas 103 Feb 6 2013 - 3:28pm
Weapon tryouts [100% Zbrush] 26 Feb 2 2013 - 10:07am
Vick Gaza - Student Pieces 15 Jan 20 2013 - 3:26am
UH-60M main rotor system 54 Nov 6 2012 - 11:11am
Transformer - Bumblebee Car 62 Sep 27 2012 - 9:24am
Barbed Wire Baseball Bat 44 Jul 9 2012 - 7:40pm
WORKSHOP #3 - Small Scene 53 Jul 5 2012 - 7:44am
Lunchtime Project - CAIN 76 Jun 10 2012 - 4:41pm

I am currently attending the Guildhall at SMU and studying Art Creation for video games. I have worked as 3D modeler using the Unreal Development Kit (UDK) on a team 3D game project for school and am also currently working as a 3D modeler for a larger 3D game project. I am skilled in modeling high poly and low poly game-ready 3D assets (specializing in hard-surface objects), unwrapping, creating texture maps, building material shaders in both UDK and CryENGINE 3 SDK, and designing model sheets for a variety of assets. I worked as a contract junior artist at Zynga, creating 3d models that were rendered out for 2D assets in the game, "Castleville".

I served 13 years in the United States Army and earned the rank of Sergent. I was a mechanic and crewchief for the 1-147th's UH-60M Blackhawk helicopter unit for six years in the Wisconsin National Guard, and also served four years as a full-time civilian helicopter mechanic supporting the 1-147th's Blackhawk fleet. After returning from a 16 month deployment, I decided to persue my dream of working in the game industry and returned to school. My expected graduation date from the Guildhall is May 2012.

Outside of video gaming and aviation, I love to snowboard, CrossFit, and enjoy the outdoors!

instg8r

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