Topics posted in by jogshy

Title Repliessort icon Last Post
non different zones of Vector Displacement Maps 3 Feb 2 2013 - 7:28pm
Mesh scale problem 3 Jul 6 2012 - 3:53pm
One model, 20 base textures, question 3 Jan 2 2013 - 2:09am
How to use height/dispalcement map procedurally? 3 Apr 30 2013 - 1:25am
// Error: triangulation failed (Actor X ) 3 Sep 4 2010 - 11:50am
Strange UV related error 3 Aug 24 2011 - 1:10am
Feature requets : High Poly mesh offset 3 May 16 2013 - 12:34am
x64 installation 3 Oct 16 2010 - 12:32pm
Can I bake an Incidence map with xnormal? 3 Nov 15 2012 - 11:09am
is the height map in xnormal what we call the displacement map? 3 Jun 2 2010 - 12:59am
Can you explain me the meaning of some maps. 3 Mar 7 2011 - 12:47pm
Ray distance calculator- auto assign values? 3 Dec 1 2009 - 4:59pm
Cannot get basic importer working. 3 Apr 26 2012 - 6:00pm
weirdness around normal map edge 3 Jan 10 2013 - 3:43am
xNormals not baking, missing .png? 3 Dec 4 2011 - 8:12pm
Normal Maps distoring when subpatch is turned on? 3 Dec 14 2010 - 6:11am
Curious Problem 3 Jan 10 2011 - 3:16pm
XNormal Crash 3 Apr 14 2011 - 7:53pm
Tattered Baked Texture 3 May 6 2010 - 10:08pm
noise and speckle when baking base texture in Xnormal 3 Jul 16 2010 - 6:23pm
1 pixel weird border 3 Apr 29 2013 - 2:59pm
Please Help!! Xnormal Issues 3 Jan 19 2011 - 6:19pm
Normal map ray issues 3 Aug 5 2010 - 9:47am
why i render with mental ray this happened - how can fix it 3 Aug 23 2011 - 3:55pm
Dear Jogshy 3 May 4 2010 - 1:49pm