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non different zones of Vector Displacement Maps |
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Mesh scale problem |
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One model, 20 base textures, question |
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How to use height/dispalcement map procedurally? |
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// Error: triangulation failed (Actor X ) |
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Strange UV related error |
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Feature requets : High Poly mesh offset |
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x64 installation |
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Can I bake an Incidence map with xnormal? |
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is the height map in xnormal what we call the displacement map? |
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Can you explain me the meaning of some maps. |
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Ray distance calculator- auto assign values? |
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Cannot get basic importer working. |
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weirdness around normal map edge |
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xNormals not baking, missing .png? |
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Normal Maps distoring when subpatch is turned on? |
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Curious Problem |
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XNormal Crash |
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Tattered Baked Texture |
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noise and speckle when baking base texture in Xnormal |
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1 pixel weird border |
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Please Help!! Xnormal Issues |
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Normal map ray issues |
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why i render with mental ray this happened - how can fix it |
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Dear Jogshy |