UDK Lighting & Post Processing - An Introduction and Application

In this DVD, Dave Prout and Jim Magill go through Lighting and Post Processing in UDK. Together they use over 27 years of combined professional experience to deliver not only great instruction but also many practical applications when putting the final touches on your levels.

Like many of our other DVDs, this video is target for both professionals and those who are just starting to use Unreal Development Kit.

About the Instructors:
Dave Prout co-founded Spark Unlimited which became an award-winning game developer with 120 employees over 5 years. Since then he has been working with UDK to create games and continues making games to this day. Make sure to check out Dave's regularly updated website www.daveprout.com.

Jim Magill has been working in games not too long after he graduated art college in 1996. Since then he contributed to many popular games such as Theif 3 and Deus Ex 2. Jim has been using Unreal Editor 3 for the last 5 years and is currently working on DCUO at Sony Online.
Apps Used: Unreal Development Kit (UDK). You can download it free HERE
Duration: 3.5 Hours
Instructor: Dave Prout & Jim Magill
DL Filesize: Video Files: 724 MB - Project Files: 375 MB
Project Files: Included is the final Unreal maps and packages.

User Comments


January 19, 2014 - 10:45am

Just bought and watched this tutorial, really great stuff! very comprehensive and easy to understand (presuming you have a basic knowledge of how UDK works). I have recommended this Tutorial to my fellow students, and if I had more time I would of used the student discount that is available.

Only thing I would say is some of locations of the settings have moved slightly over the years, but nothing applying a bit of logic wont fix.

Anyway, great Tutorial, I will be purchasing more when I get more free time/money!

John Handy
Student at Staffordshire University, England
Studying Computer Games Design


May 9, 2012 - 3:51pm

hi eat3d,will you guys release any dvd on udk dx11 features,if you release that,it will be very useful for so many level designer and students

RAKSHASRAJA (not verified)

September 14, 2011 - 3:46am

And that WORKED!!! Thanx a ton, Riki!!! Great to use these emissive spheres for lighting, now that i know how to hide them in game!
I already purchased 2 DVD's; this one and the cinematics DVD. Both DVD's were very helpfull and... when it comes to this lighting DVD, i guess it's the most complete lighting training i found so far!
Soon i'll order the cascade DVD; the Eat3D training DVD's really come up to my needs!
And the fact that u guys even react to my question, even after purchase, makes Eat3D even more fantastic!!!
Thanx again!!!


September 11, 2011 - 9:09pm

Usually you do not let the lights be visible in the game, only in the editor. To hide it only in the game, go into the lights properties and check "Hidden in game". Thanks for the purchase! Laughing out loud

RAKSHASRAJA (not verified)

September 11, 2011 - 2:12am

Whatever said... i liked the dvd very, very much and this training really helped me a ton to light my rebuild Mass Effect 2's Normandy level in UDK in a very proper way!!!
Though i have a question about the emissive spheres; these meshes r really cool to get great light in the scene, but do these meshes remain visible in the level always?! Is there a way these meshes r hidden once lighting the level is complete?! Do i have to place them in such a way that they can't be noticed by the player for example?! Intructor... how do u make use of these light sources?! Do they remain 'visible' once u r done?!


April 11, 2010 - 6:36pm

Thanks kyle.rau! Also I agree that the 2 DVDs are very different and when you have different instructors the end result will be sometimes vastly different. We put a ton of effort in marketing each release in a way that reflects the content as much as possible. We do that so hopefully you know exactly what you are getting before you buy it. Hopefully we can continue to improve on this front and I hope you still have a positive opinion about Eat 3D's DVDs.


April 10, 2010 - 5:53pm

Here's my 2 cents guys

This DVD was by far one of the best DVD's I've ever watched. It not only goes over the lighting history in UDK and "where all the buttons are" but also gives you a good walk through of lighting a whole scene from start to finish. I really enjoyed the light relationships section, since I'm a Maya user I rely on the light linking. This was a perfect eye-opener for lighting in a a real time engine. The coverage for UDK's GI system was exceptional. I would recommend this DVD to anyone who is comfortable with lighting in Maya/Max/etc because that background would definitely help in any lighting case. Also, the fact that this DVD includes the whole scene at the end was shocking! I was able to dig through his scene, see all the settings, and learn from it. I learned so much from tinkering around the scene for a couple hours. I would say the scene alone is worth that price! I mean how often do you get to pick apart an industry professional's files to learn from? This DVD has gave me more than a head start on lighting a small scene I'm working on in UDK. Bottom line is: If you want to learn real time lighting in UDK, this DVD is gold.


April 10, 2010 - 6:37am

From Riki : "Did you like the Intro to UDK better? Just curious how you would compare them."

-Yep, I found the hourences' tutorial very comprehensive despite the fact that reviews the UDK in general. For example, some items on which the details would have been interesting is the performance level of lighting, lightmaps for example. And more details on the lights function. In fact I liked not only an explanation of the tool, but also an explanation of the play of light and color contrasts (another example).
In his tutorial, Hourences gives various tips and tricks, is the interest of a tutorial made by a person in the business of video games: learn and have the most interesting and most especially adapted to the world of video games. In this tutorial have had anything like that I feel.
I do a lot of tests on the lighting since the release of the UDK, so I expected things to progress, and I felt they had a presentation here. Anyway the tutorial is good.

Maybe I expected too much from this tutorial in fact...


April 9, 2010 - 5:43pm

Personally I found the entire tutorial to be extremely detailed, very informative and well executed.

I have never really a great deal of experience with lighting in UE (apart from the standard 2 or 3 point setup) so i actually learned a great deal about the entire lighting system within Unreal.

To have such a depth of information on the history of lighting in one place is really useful as Dave explained really well about the legacy lighting and what was improved upon those to create what we have now in UDK...so not only do i know what to use and when, i know why too.

Jims scene is outstanding and IMHO is worth the price of the tutorial alone...to have such detailed map that has been lit by such an experienced artist and to have him take you through all the steps is more than i could have asked for.
Laughing out loud


April 9, 2010 - 5:21pm

Hi Froyok. Thanks for the purchase! Sorry you didnt find it as useful as you expected. Did you like the Intro to UDK better? Just curious how you would compare them.

Personally I really enjoyed this one because I am so interested in lighting. Dave Prout was very informative and technical while Jim Magill was much more on the practical art side. Another good thing is you get the full scene to re-light and we would love to see any examples in the forum.


April 9, 2010 - 4:53pm

I am very disappointed, for that price I expected a very thorough explanation. Instead, it is entitled to a magnificent scene, some effects quickly explained, but few details.
I liked this tutorial pay 50% less expensive for what it is.
Still I have noticed two or three interesting information, but it remains rare and too global.


April 5, 2010 - 3:09pm

Thanks for taking your time to help us all out.


April 4, 2010 - 9:46am

This looks absolutely amazing and I really can't wait to get my hands on it!


April 1, 2010 - 1:36pm

really looking forward to this!


April 1, 2010 - 11:16am

Yeah it will apply to this release Smiling


March 31, 2010 - 11:31pm

WOW! this is literally what i've been needed the past couple days! lighting and post processing is such a rare topic most of the time! definitely stoked on this. does the UDN discount work with this too?


March 31, 2010 - 4:03pm

Yeah, sorry about that. I updated it to avoid confusion. Thanks mate!


March 31, 2010 - 3:59pm

Just for clarification for us English, it's Estimated release is 5th of April right? not may? Sticking out tongue

This one I am really looking forward to