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Members: 1634 Threads: 149 Posts: 704 Welcome our newest member, Animare
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| Purchasing Options |
Buy Download Only: $49.95
Buy DVD + Download: $59.95*
Registration is Required. Log in to Buy on Purchasing Page
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Buy DVD Only: $59.95*
For Users who do not wish to get the Download version or Register.
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Programs used: Unreal Editor 3 from Unreal Tournament 3
Duration: 146 Minutes (2 1/2 hours) |
* Worldwide Shipping, charges apply. ?
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| Unreal VFX - Material Transitions |
In this demonstration the instructor starts off by explaining the nodes that will be used throughout the rest of the DVD. From there he goes into depth on how to create a material that can transition from one set of textures and parameters, into another. He also gets into how to make a character completely dissolve away.
Once the materials are setup, the instructor goes into how to control them in Cascade, Kismet, and Matinee. While inside Matinee, you learn how to time the dissolve to match the animation, and also how to swap entire materials and allow the character to dissolve after he has transformed from stone to real life. |
| What you get: |
project files include: - Character PSK, PSA, and ASE file for SkeletalMesh, Animation, and StaicMesh - Character Diffuse, Spec, and Normal file for Stone and Regular - Skull Head ASE, Diffuse, Spec, and Normal - UPK Package that Contains the Environment Assets and Textures - UPK Package that Contains the Final Results from the Tutorials - 5 UT3 Unreal Maps to Follow Along and See the Final Tutorial Results
Download Filesize: 610 MB |
| Section 1: Introduction to the Material Editor |
This section includes: - An Introduction to Masked Materials - Getting into the IF Material Node - Going over the Sine Material Node for Previewing - Going over the Fresnel Material Node - Going over the Linear Interpolate Material Node Duration: 27 Minutes |
| Section 2: Creating Dissolve and Transition Materials |
This section includes: - Creating a Basic Single Layer Dissolve Material - Applying the Single Layer Dissolve to a Skull Head - Creating an Unlit Transition Material for the Skull - A Brief Introduction to Cascade Particle Editor - Controlling the Transition and Dissolve Material with Cascade - Creating a Multi Layered Transition Material for a Character Duration: 78 Minutes |
| Section 3: Using Kismet and Matinee to Control the Material Effects |
This section includes: - Getting into Kismet and Matinee - Using Matinee to control the Transition Material on an Animated Character - Using Matinee to control the Dissolve Material on a Static Mesh - Explaining how to display a mesh inside the Material Editor - Creating the full effect of controlling a Transition Material to a Dissolve Material on an Animated Character Duration: 42 Minutes |
| Tutorial Content Credits |
- Adam Schuman is the original creator for the Character used in this Tutorial. - Enrique Pina is the original creator of the Skull Head used in this Tutorial. - J.P Self created the Rigging and Skinning on the Character. - Riki Babington created the Environment, Lighting, and Character Animation. |
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