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Home  >  Training Videos  >  Unreal Materials
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Instructor: Riki Babington Click to View his Instructors Page
Programs used: Unreal Editor 3 from UT3 and Photoshop

Duration: 145 Minutes
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Unreal Materials - An Introduction and Application
In this demonstration the instructor starts off by giving a detailed explanation of commonly used material nodes. Once the foundation is laid its on to creating several full materials using only a few textures. This tutorial is appropriate for artists on multiple skill levels. If you have never used a material editor you should be able to follow along and understand. Even if you are experienced using the Unreal 3 material editor, you should pick up useful information throughout the DVD.
What you get:
project files include:
- 1 max file with the low poly rubble, also 3 ASE files of the rubble piles to import into UE3 (also .obj version)
- 6 1024 PSD for the Bricks, Dirt, Metal, Rock, Rubble, Window with Diffuse, Spec, Normal, Mask, Displace
- 1 1024 TGA for the Drip Decals (3 drips packed into 1 TGA)
- 1 512 TGA for the Normal Map Tiled Details
- 1 512 TGA for the Stain Decals (3 stains packed into 1 TGA)
- 1 128 TGA for the Gradient Decals (2 gradients packed into 1 TGA)
- 2 512 TGA for the Introduction Tutorial (simple textures used at the beginning of the DVD)
- 1 unreal upk package with the completed shaders with textures
- 1 unreal ut3 map file with the scene used in the tutorial
Section 1: Introduction to Common Material Nodes
In this section we go through each of the material nodes that will be used throughout the video. Everything is kept very simple and explained so that even any beginner should be able to follow along and understand.
This section includes:
- Creating a package
- Importing textures
- Creating a Material
- Explaining the following nodes in detail:
Texture Sample, Constant, Add, Multiply, One Minus, Power, Constant, Constant Clamp, Constant 3, Texture Coordinate, Linear Interpolate, Parameter 2D, Scalar Parameter, Vector Parameter, IF, Camera Vector, Reflection Vector, and Bump Offset.
Duration: 42 Minutes
Section 2: Creating the Window Parallax Material
This section includes:
- Showing the Final Result inside the Scene
- Explaining the PSD and the textures needed in order to create the effect in Unreal
- Laying out a basic foundation for the Material (Diffuse, Spec, Normal)
- The Proper way to mix a Normal Map with a Detail Normal Map
- Using Comment Boxes to help organize the scene
- Masking the Emissive to only display in the Window
- Tinting the Emissive to represent a light color
- Displacing the Interior to give the illusion of depth
- Adding a reflection to help sell the glass
- Creating a Material Instance so we can quickly create light color variations
Duration: 24 Minutes
Section 3: Creating a Modular Rubble Pile and Material
This section includes:
- Showing the Final Result inside the Scene
- Explaining how the mesh is created and UV'd inside 3dsmax 2008
- Explaining the PSD and the textures needed in order to create the effect in Unreal
- Laying out a basic foundation for the Material (Diffuse, Spec, Normal)
- Explaining how to display a mesh inside the Material Editor
- Explaining the IF node in detail, and using it to add the AO
- Creating Material Instances so we can apply a unique AO to each rubble pile
- Explaining the value of rubble piles with the Scene
Duration: 21 minutes
Section 4: Creating an Effective Decal Material
This section includes:
- Showing the Final Result inside the Scene
- Explaining the PSD and the textures needed in order to create the effect in Unreal
- Showing how to use a basic Mesh to place the Decals
- Explaining how to display a mesh inside the Material Editor
- Showing the differences between Modulate and Opacity
- Explaining the value of Decal Meshes with the Scene
Duration: 16 minutes
Section 5: Creating a Brick Wall Material
This section includes:
- Showing the Final Result inside the Scene
- Explaining the PSD and the textures needed in order to create the effect in Unreal
- Laying out a basic foundation for the Material (Diffuse, Spec, Normal)
- Displacing the Bricks
- Masking in a Rock Diffuse and Normal
- Using a Tiling Workflow for quick Iteration inside the Material Editor
- Explaining the value of the Brick Material with the Scene
Duration: 15 minutes
Section 6: Creating a Dirt Ground Material
This section includes:
- Showing the Final Result inside the Scene
- Explaining the PSD and the textures needed in order to create the effect in Unreal
- Laying out a basic foundation for the Material (Diffuse, Spec, Normal)
- Masking Between 2 versions of the Dirt Diffuse Texture
- Masking in the Rock Normal to give large details
- Creating Material Instances so we can apply a unique AO to each rubble pile
- Explaining the value of the Ground Material with the Scene
Duration: 11 minutes
Section 7: Creating a Metal Material with Iridescent Reflections
This section includes:
- Showing the Final Result inside the Scene
- Explaining the PSD and the textures needed in order to create the effect in Unreal
- Laying out a basic foundation for the Material (Diffuse, Spec, Normal)
- Explaining the Specular Power Parameter
- Adding a Iridescent Reflection
Duration: 7 minutes