Old Damaged Pillar
In this demonstration the instructor takes you through the entire process of creating a next gen 3d model starting from scratch and ending inside Unreal Editor 3.
This DVD is targeted for both professionals and students.As a professional you will be able to learn efficient ways to keep your models high quality when it comes time to ship the game. As a student you will become exposed to professional techniques in the game industry.
- Blocking out the Basic Forms using 3dsmax 2008
- Preparing the Meshes for Sculpting in Mudbox
- Sculpting the Pillar Concrete and other details in Mudbox
- Creating High res rebar and pipes in 3dsmax 2008
- Reusing the high res models to make the low res versions
- Using PolyCruncher to get a low res Pillar from the Mudbox model
- UV mapping the Pillar by using the Pelt Mapping and Relax Tools
- Using Render to Texture to get Normal, Diffuse, Ambient Occlusion, and Height maps
- Using our baked maps to start texturing in Photoshop
- Creating a Diffuse, Normal, and Specular map
- Creating a shader inside Unreal Editor 3 to be able to tint the paint and add small details
- Placing the models in a scene and adding lights using the Unreal Editor 3
Programs Used: Autodesk 3dsmax 2008, Photoshop, Unreal Editor 3 (from Gears of War)
Duration: 3 1/2 Hours
Instructor: Riki Babington
Download Filesize: 1.1 GB
This DVD is targeted for both professionals and students.As a professional you will be able to learn efficient ways to keep your models high quality when it comes time to ship the game. As a student you will become exposed to professional techniques in the game industry.
- Blocking out the Basic Forms using 3dsmax 2008
- Preparing the Meshes for Sculpting in Mudbox
- Sculpting the Pillar Concrete and other details in Mudbox
- Creating High res rebar and pipes in 3dsmax 2008
- Reusing the high res models to make the low res versions
- Using PolyCruncher to get a low res Pillar from the Mudbox model
- UV mapping the Pillar by using the Pelt Mapping and Relax Tools
- Using Render to Texture to get Normal, Diffuse, Ambient Occlusion, and Height maps
- Using our baked maps to start texturing in Photoshop
- Creating a Diffuse, Normal, and Specular map
- Creating a shader inside Unreal Editor 3 to be able to tint the paint and add small details
- Placing the models in a scene and adding lights using the Unreal Editor 3
Programs Used: Autodesk 3dsmax 2008, Photoshop, Unreal Editor 3 (from Gears of War)
Duration: 3 1/2 Hours
Instructor: Riki Babington
Download Filesize: 1.1 GB
Buy Download: $49.95
Buy DVD+Download: $59.95
Registration is Required
Click Here to Buy
For DVD only w/o registration
please click here
Buy Download: $49.95
Buy DVD+Download: $59.95
Buy DVD+Download: $59.95
Registration is Required
Click Here to Buy
For DVD only w/o registration
please click here
please click here




