Old Damaged Pillar
In this demonstration the instructor takes you through the entire process of creating a next gen 3d model starting from scratch and ending inside Unreal Editor 3.

This DVD is targeted for both professionals and students.As a professional you will be able to learn efficient ways to keep your models high quality when it comes time to ship the game. As a student you will become exposed to professional techniques in the game industry.

- Blocking out the Basic Forms using 3dsmax 2008

- Preparing the Meshes for Sculpting in Mudbox

- Sculpting the Pillar Concrete and other details in Mudbox

- Creating High res rebar and pipes in 3dsmax 2008

- Reusing the high res models to make the low res versions

- Using PolyCruncher to get a low res Pillar from the Mudbox model

- UV mapping the Pillar by using the Pelt Mapping and Relax Tools

- Using Render to Texture to get Normal, Diffuse, Ambient Occlusion, and Height maps

- Using our baked maps to start texturing in Photoshop

- Creating a Diffuse, Normal, and Specular map

- Creating a shader inside Unreal Editor 3 to be able to tint the paint and add small details

- Placing the models in a scene and adding lights using the Unreal Editor 3


Programs Used: Autodesk 3dsmax 2008, Photoshop, Unreal Editor 3 (from Gears of War)
Duration: 3 1/2 Hours
Instructor: Riki Babington
Download Filesize: 1.1 GB

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