Next-Gen Texturing Techniques
In this demonstration the instructor starts off by explaining the very fundamentals of using Photoshop for texturing. From there he goes into depth on how to set up your high res and low res meshes for rendering Normal, AO, and other Maps.
Once the scene and basics have been defined it's on to the entire texturing process of the self contained scene. Everything from the Diffuse, to Spec, Normal, and even a little Emissive and Alpha Maps. The Main textures created are a Concrete Texture set, Wood, Cloth, Grass, Ground, and Metal.
This video has almost 5 hours of teaching and demonstration that will serve as the ultimate texturing resource.
Once the scene and basics have been defined it's on to the entire texturing process of the self contained scene. Everything from the Diffuse, to Spec, Normal, and even a little Emissive and Alpha Maps. The Main textures created are a Concrete Texture set, Wood, Cloth, Grass, Ground, and Metal.
This video has almost 5 hours of teaching and demonstration that will serve as the ultimate texturing resource.
| Apps Used: | Autodesk 3ds Max 2009, Photoshop, Unreal Editor 3 (from Unreal Tournament 3) |
| Duration: | almost 5 Hours |
| Instructor: | Riki Babington |
| DL Filesize: | 1.6 GB |
| Project Files included with the video. |
| 3ds Max Files: Included is the final high res and low res file of the scene. Also included are obj files in case you want to try using another software package. |
| Photoshop Files: Included is the start/final PSD files and Photoshop brushes. |
| Unreal Files: Included is the final Unreal map and package. |
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| Next-Gen Bundle |
3ds Max Bundle |
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