Next-Gen Texturing Techniques




In this demonstration the instructor starts off by explaining the very fundamentals of using Photoshop for texturing. From there he goes into depth on how to set up your high res and low res meshes for rendering Normal, AO, and other Maps.

Once the scene and basics have been defined it's on to the entire texturing process of the self contained scene. Everything from the Diffuse, to Spec, Normal, and even a little Emissive and Alpha Maps. The Main textures created are a Concrete Texture set, Wood, Cloth, Grass, Ground, and Metal.
This video has almost 5 hours of teaching and demonstration that will serve as the ultimate texturing resource.

Apps Used: Autodesk 3ds Max 2009, Photoshop, Unreal Editor 3 (from Unreal Tournament 3)
Duration: almost 5 Hours
Instructor: Riki Babington
DL Filesize: 1.6 GB



Section 1 The Photoshop UI and Custom Brushes 7 minutes
Section 2 Using Layer Blends and Masks 21 minutes
Section 3 Creating a Tileable Texture 8 minutes
Section 4 Using the Free Nvidia Normal Map Filter 10 minutes
Section 5 Leveling Your Textures 5 minutes
Section 6 Overview of the Scene in 3ds Max 14 minutes
Section 7 Creating the Base Textures 7 minutes
Section 8 Displaying Textures in 3ds Max 5 minutes
Section 9 Importing into Unreal Editor 3 9 minutes
Section 10 Cloth First Pass 8 minutes
Section 11 Wood First Pass 13 minutes
Section 12 Fence First Pass 5 minutes
Section 13 Concrete First Pass 7 minutes
Section 14 Ground First Pass 6 minutes
Section 15 Sign First Pass 14 minutes
Section 16 Grass First Pass 8 minutes
Section 17 Adding Details to the Concrete 20 minutes
Section 18 Finalizing the Concrete 14 minutes
Section 19 Finalizing the Fence 18 minutes
Section 20 Finalizing the Wood 27 minutes
Section 21 Finalizing the Cloth 17 minutes
Section 22 Finalizing the Sign 11 minutes
Section 23 Finalizing the Ground 18 minutes
Section 24 Finalizing the Grass 12 minutes
Section 25 Final Polish 5 minutes


Project Files included with the video.
3ds Max Files:
Included is the final high res and low res file of the scene.

Also included are obj files in case you want to try using another software package.

Photoshop Files:
Included is the start/final PSD files and Photoshop brushes.

Unreal Files:
Included is the final Unreal map and package.


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