Next-Gen Texturing Techniques


In this demonstration the instructor starts off by explaining the very fundamentals of using Photoshop for texturing. From there he goes into depth on how to set up your high res and low res meshes for rendering Normal, AO, and other Maps.

Once the scene and basics have been defined it's on to the entire texturing process of the self contained scene. Everything from the Diffuse, to Spec, Normal, and even a little Emissive and Alpha Maps. The Main textures created are a Concrete Texture set, Wood, Cloth, Grass, Ground, and Metal. This video has almost 5 hours of teaching and demonstration that will serve as the ultimate texturing resource.

About the Instructor:
Riki Babington has worked in the video game industry for over 7 years and has worked on such video games as "Blacksite: Area51", "John Woo's Stranglehold", "Axis and Allies", and "Kohan II: Kings of War". In 2010 Riki recieved the prestigious Autodesk Masters award for 3ds Max. Riki graduated in 2002 from the Art Institute of Houston with an Associates degree in Computer Animation and is currently the Founder and CEO of Eat 3D, LLC.
Apps Used: Autodesk 3ds Max 2009, Photoshop, Unreal Editor 3 (from Unreal Tournament 3)
Duration: 5 Hours
Instructor: Riki Babington
DL Filesize: 1.6 GB
Project Files: The final highres and lowres of the 3ds max scene, objs, the start/final PSDs and the final Unreal Map and Package.


User Comments



thane144

November 1, 2014 - 11:02pm

Just bought this. Very cool so far. Tons of information passed in a very short time, which i like. I just pause the video if needed. Just curious how the heck Riki moves the mouse around so fast and precisely, is he using a tablet to navigate the menus or a mouse? Also, just curious if anyone could comment on the major differences in workflow used in 2014 vs when this DVD was made. Has anything major changed?

ali sharifi (not verified)

May 7, 2013 - 6:07am

Hello .
I am mr.sharifi in Iran .
Tank you for this DVD .

inugabo

July 15, 2011 - 6:07am

hello.
I bought this and I was wondering what unwrapping techniques did you used for the concrete object ,Pelt mapping?and what did you used on the wires (especially) and the utility pole.

thanks

P.S-very good tutorial!

dustinbrown

May 23, 2011 - 12:17pm

You mention that using Blend If looks grainy. If you hold down ALT and drag the sliders, you can split them for much smoother results.

Zafric

March 13, 2011 - 12:38am

Old Damaged Pillar was educational and went through the WHOLE process of making a Next Gen game asset, but Rikki really nailed it this time. This video has a lot of commentary through it, helpful pointers and insight and it covers many different techniques just in case you want to try and do something a different way. I'm not exactly new to texturing, but I still learnt a heck of a lot. I highly recommend this tute to anyone who wants to know ANYTHING about texturing.

metalliandy

March 3, 2011 - 10:25am

The techniques and theory are cross application transferable Smiling

In the past, i successfully translated the tutorial over to Paint Shop Pro, so i dont see why gimp should be any different Smiling

SAHILYOYO (not verified)

March 3, 2011 - 10:15am

hello sir,
i wanted to ask a question.the techniques in this video are universal and can be applied in software such as gimp.I don't have photoshop.
thank you