Next-Gen Texturing Techniques

 
 

In this demonstration the instructor starts off by explaining the very fundamentals of using Photoshop for texturing. From there he goes into depth on how to set up your high res and low res meshes for rendering Normal, AO, and other Maps.

Once the scene and basics have been defined it's on to the entire texturing process of the self contained scene. Everything from the Diffuse, to Spec, Normal, and even a little Emissive and Alpha Maps. The Main textures created are a Concrete Texture set, Wood, Cloth, Grass, Ground, and Metal.
This video has almost 5 hours of teaching and demonstration that will serve as the ultimate texturing resource.

  • Going over the Photoshop UI, Masks, Layer Blends, and Adjustment Layers
  • Briefly Describing the Wacom Tablet and Common Brush Settings
  • Going through the Custom Brushes (Over 80 Brushes Provided with the DVD)
  • Demonstrating How to Quickly and Effectively Create Tile-able Textures
  • Demonstrating the Importance of "Leveling" Your Textures for a Lit Environment
  • Explaining the Importance of Setting Correct Smoothing Groups when Generating Normal Maps
  • Previewing your Combined Textures inside Unreal Editor 3
  • Combining the Rendered Textures for a Quick Base for Previewing
  • Creating 7 different Spec Maps, Diffuse Maps, and Normal Maps

Programs Used: Autodesk 3dsmax 2009, Photoshop, Unreal Editor 3 (from Unreal Tournament 3)
Duration: almost 5 Hours
Instructor: Riki Babington
Download Filesize: 1.6 GB
Texturing DVD

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