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UE4 Shaders: Soft If Statment

In this demonstration, Jeremy Baldwin shows how to create a custom If function within Unreal Engine 4.

About Eat 3D: Eat 3D has been feeding your brain for 6 years with some of the highest quality training that exists. Our goal is to provide you with the best education and get straight to the point with practical real world exercises that professionals actively use in production.

UE4 Shaders: Custom Node Introduction

In this tutorial Jeremy Baldwin shows how to use the HLSL Custom Node in Unreal Engine 4.

About Eat 3D: Eat 3D has been feeding your brain for 6 years with some of the highest quality training that exists. Our goal is to provide you with the best education and get straight to the point with practical real world exercises that professionals actively use in production.

UE4 Blueprint: Exposing Material Parameters

In this demonstration,  Jeremy Baldwin shows how to create a construction script that gives access to material properties within the detail panels of Unreal Engine 4.

About Eat 3D: Eat 3D has been feeding your brain for 6 years with some of the highest quality training that exists. Our goal is to provide you with the best education and get straight to the point with practical real world exercises that professionals actively use in production.

Speed Model: Picatinny Rail

In this demonstration Jeremy Baldwin shows how to model a Picatinny Rail from scratch in 3ds Max.

About Eat 3D: Eat 3D has been feeding your brain for 6 years with some of the highest quality training that exists. Our goal is to provide you with the best education and get straight to the point with practical real world exercises that professionals actively use in production.

Maxscript: Simple Calculator Part 2

In the second part of this two part demonstration, Jeremy Baldwin shows how to create a calculator from scratch in Maxscript

About Eat 3D: Eat 3D has been feeding your brain for 6 years with some of the highest quality training that exists. Our goal is to provide you with the best education and get straight to the point with practical real world exercises that professionals actively use in production.

Maxscript: Simple Calculator Part 1

In the first part of this two part demonstration, Jeremy Baldwin shows how to create a calculator from scratch in Maxscript

About Eat 3D: Eat 3D has been feeding your brain for 6 years with some of the highest quality training that exists. Our goal is to provide you with the best education and get straight to the point with practical real world exercises that professionals actively use in production.

Basic Knald Transmission Maps For Marmoset

In this demonstration Jeremy Baldwin shows how to generate Transmission maps within Knald to be used in Marmoset Toolbag 2 for skin shaders.

A special thanks to Jeff Roussakis and Lee Perry-Smith for the kind use of their models!

Zbrush: Rigid Surface Speed Sculpt

In this demonstration Jeremy Baldwin shows how to sculpt rigid surfaces in ZBrush using various freeform techniques.

About Eat 3D: Eat 3D has been feeding your brain for 6 years with some of the highest quality training that exists. Our goal is to provide you with the best education and get straight to the point with practical real world exercises that professionals actively use in production.

Procedural Leaf Creation In Substance Designer

In a special bumper 51 minute tutorial Richard Piper shows how to create a procedural leaf within Substance Designer.

About Eat 3D: Eat 3D has been feeding your brain for 6 years with some of the highest quality training that exists. Our goal is to provide you with the best education and get straight to the point with practical real world exercises that professionals actively use in production.

Creating A Run Cycle In Maya 2014 - Part 4

In the forth part of this demonstration, Matthew Tardiff demonstrates how to create a run cycle in Maya.

About Eat 3D: Eat 3D has been feeding your brain for 6 years with some of the highest quality training that exists. Our goal is to provide you with the best education and get straight to the point with practical real world exercises that professionals actively use in production.

Creating A Run Cycle In Maya 2014 - Part 3

In the third part of this demonstration, Matthew Tardiff demonstrates how to create a run cycle in Maya.

About Eat 3D: Eat 3D has been feeding your brain for 6 years with some of the highest quality training that exists. Our goal is to provide you with the best education and get straight to the point with practical real world exercises that professionals actively use in production.

Creating A Run Cycle In Maya 2014 - Part 2

In this second part of this demonstration, Matthew Tardiff demonstrates how to create a run cycle in Maya.

About Eat 3D: Eat 3D has been feeding your brain for 6 years with some of the highest quality training that exists. Our goal is to provide you with the best education and get straight to the point with practical real world exercises that professionals actively use in production.

PBR Tiling Texture Creation in ZBrush, Substance Designer and Knald

In a special bumper 80 minute tutorial Richard Piper shows how to create a PBR tiling texture in ZBrush, Substance Designer and Knald.

About Eat 3D: Eat 3D has been feeding your brain for 6 years with some of the highest quality training that exists. Our goal is to provide you with the best education and get straight to the point with practical real world exercises that professionals actively use in production.

Creating A Run Cycle In Maya 2014 - Part 1

In this first part of this demonstration, Matthew Tardiff demonstrates how to create a run cycle in Maya.

About Eat 3D: Eat 3D has been feeding your brain for 6 years with some of the highest quality training that exists. Our goal is to provide you with the best education and get straight to the point with practical real world exercises that professionals actively use in production.

Color Correct Reference Workflow

In this demonstration, Bradford Smith shows how to set up and maintain a color correct workflow for reference photography.

About Eat 3D: Eat 3D has been feeding your brain for 6 years with some of the highest quality training that exists. Our goal is to provide you with the best education and get straight to the point with practical real world exercises that professionals actively use in production.

UE4 Shader FX: Cubic Lens Distortion

In this demonstration, Jeremy Baldwin shows how to create a cubic lens distortion shader within Unreal Engine 4.

About Eat 3D: Eat 3D has been feeding your brain for 6 years with some of the highest quality training that exists. Our goal is to provide you with the best education and get straight to the point with practical real world exercises that professionals actively use in production.

SpiderMine: Speed Model Part 4

In the final part of this four part demonstration, Jeremy Baldwin shows how to model a SpiderMine from scratch in 3ds Max.

About Eat 3D: Eat 3D has been feeding your brain for 6 years with some of the highest quality training that exists. Our goal is to provide you with the best education and get straight to the point with practical real world exercises that professionals actively use in production.

UE4 Lighting: Light Function Material

In this demonstration, Jeremy Baldwin shows how to create and use a Light Function Material within Unreal Engine 4.

About Eat 3D: Eat 3D has been feeding your brain for 6 years with some of the highest quality training that exists. Our goal is to provide you with the best education and get straight to the point with practical real world exercises that professionals actively use in production.

UE4 Cascade: Death Event

In this demonstration, Jeremy Baldwin shows how to spawn particles in a particle system off a secondary particle system using an event generator within Unreal Engine 4 Cascade.

About Eat 3D: Eat 3D has been feeding your brain for 6 years with some of the highest quality training that exists. Our goal is to provide you with the best education and get straight to the point with practical real world exercises that professionals actively use in production.

UE4 Shader FX: Vertex Color Baking

In this demonstration, Jeremy Baldwin shows how to bake vertex color information from a texture in 3ds Max to be used within Unreal Engine 4.

About Eat 3D: Eat 3D has been feeding your brain for 6 years with some of the highest quality training that exists. Our goal is to provide you with the best education and get straight to the point with practical real world exercises that professionals actively use in production.

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