3dsmax

V-Ray Masterclass - Unleashing the Power of V-Ray with Erasmus Brosdau

DVD Information: 
Apps Used: V-Ray, Autodesk 3ds Max, Photoshop
Duration: 6 1/2 Hours
Instructor: Erasmus Brosdau
DL Filesize: 525 MB
Project Files: Included are the 3ds Max files as shown in parts of the DVD.
In this DVD, Erasmus Brosdau shows us how to create amazing renders using the extremely popular V-Ray rendering engine. Erasmus uses his many years of professional experience using V-Ray to give extremely practical and efficient ways to start rendering portfolio quality renders today. He starts off giving a brief overview of the user interface and then gets into V-Ray Lights. Next, Erasmus goes deep into V-Ray Materials including the popular PowerShader and even covers specific shaders like CarPaint, Hair, and Skin.

The Dozer - Part 3 - Texturing and Shading

DVD Information: 
Apps Used: 3ds Max 2012, Photoshop, Unreal Development Kit (UDK). You can download it free HERE
Duration: 5 1/2 hours
Instructor: Laurens Corijn
DL Filesize: 1.28 GB
Project Files: 3ds Max files, OBJ Files, PSD of final textures, TGA files, UDK files, and more extras!
In this DVD, Instructor Laurens Corijn continues from Part 2 of the Dozer series and creates all of the textures and shaders needed to get the vehicle polished, finalized and inside UDK. Laurens starts off by laying the foundations of the textures and even bakes out a few more to get a solid base to start from. He then goes through the full texturing of the diffuse, specular, gloss, and even adding the diffuse details into the normal map. When the textures are done, he goes over how to create a very nice shader using his very own Xoliul shader.

The Dozer - Part 2 - Low Poly Modeling, UVing, and Baking

DVD Information: 
Apps Used: 3ds Max 2012, Photoshop
Duration: over 8 hours
Instructor: Laurens Corijn
DL Filesize: 1.55 GB
Project Files: 3ds Max Scene with final Scene. Photoshop Files of the final Bakes. OBJ files of the high-poly and low-poly dozer.
In this DVD, Instructor Laurens Corijn continues from Part 1 and constructs the Low Poly version of the Dozer including the Modeling, UVing, and Baking. Laurens also starts each major section off with a brief introduction on what to expect during the process. He starts off by carefully modeling each section of the Dozer’s low poly mesh. Once the low poly is complete he goes into creating the complex UVs required for baking and texturing. Laurens then goes into baking out the normal and ambient occlusion maps. and finally applying and adjusting a shader in the 3ds Max viewport.

ZBrush Hard Surface Techniques 2

DVD Information: 
Apps Used: ZBrush 4 R2, 3ds Max 2012, VRay 2, Photoshop
Duration: 6 Hours
Instructor: Mike Jensen
DL Filesize: 1.75 GB
Project Files: Included are 3 ZTools of the final to explore, 25 Brushes created in the DVD, and the final PSD. Subtitles Included!
In this DVD, Instructor Mike Jensen is back by popular demand to demonstrate even more hard surface techniques using ZBrush 4 R2. Mike starts off giving an overview of all the techniques and basics that will be covered in the creation of a full armor set. He then starts concepting the character armor and then building out the main shapes for the final. Mike then begins to detail the final armor and brings it all to portfolio quality sculpt.

Mudbox - A Comprehensive Introduction

DVD Information: 
Apps Used: Autodesk Mudbox 2012, Autodesk 3ds Max
Duration: 4.5 Hours
Instructor: Riki Babington
DL Filesize: 1 GB
Project Files: Provided is the final mudbox file, the 3ds Max basemesh file, and the wall concept image.
In this DVD, Instructor Riki Babington guides you through many of the powerful features in Autodesk Mudbox. Riki starts off with the UI and then goes into importing and exporting your meshes. From there he gets into the sculpt brushes and then into the extensive painting features. Further topics include using pose tools, curves, cameras and lights, viewport filters, map extraction, sculpting with maps, and rendering.

Thinking Particles Part 2 - Intermediate Concepts

DVD Information: 
Apps Used: Thinking Particles R4, 3ds Max 2011
Duration: 8 Hours
Instructor: Hristo Velev
DL Filesize: 765MB
Project Files: 3ds Max files as seen in the DVD to examine, reverse engineer, etc.
In this DVD Hristo Velev takes up from Part 1 in this series, to go deeper into the intermediate concepts of Thinking Particles. Everything from Raycasting, Referencing, Motion Inheritance, Generation, Driving Scene Objects, Shape Collision, Fragmentation, Caching, Joints, PhysX Dynamics, Deformation, Displacement, Map-Based Interaction, Particle Interaction, Custom Data Streams, FumeFX Interaction, and more are fully explored in this DVD.

This DVD is perfect for those who want to learn more about Thinking Particles and why many studios are using it in production today.

The Dozer - Part 1 - Building & Rendering a High Poly Dozer in 3ds Max

DVD Information: 
Apps Used: 3ds Max 2010, Photoshop
Duration: over 9 hours
Instructor: Laurens Corijn
DL Filesize: 1.24 GB
Project Files: 3ds Max Scene with final High Poly Dozer. Photoshop File with final composition. Render Pass raw TGA files. 2 Maxscripts used in the DVD. Dozer Reference.
In this DVD, Instructor Laurens Corijn demonstrates how to model and render an entire high poly military dozer from scratch. Laurens explains many hard surface modeling techniques that will help you create complex shapes without pinching artifacts when smoothing. Next you will learn how to add a few simple materials and then render out different element passes using Mental Ray. Finally all the render passes are taken into Photoshop where Laurens shows a few interesting tricks on how to composite them and get a final image for your portfolio.

Autodesk 3ds Max 2011 - CAT, Slate, Viewport Canvas, Rendering, and More

DVD Information: 
Apps Used: 3ds Max 2011
Duration: 4 Hours
Instructor: Michael McCarthy
DL Filesize: 578 MB
Project Files: 3ds Max Scenes as seen in the DVD.
In this DVD, Instructor Michael McCarthy goes in depth with some of the most important new features in 3ds Max 2011. Michael starts off with an extensive overview of "CAT" and then goes through creating a custom CAT Rig from scratch and even goes into great detail with using CAT Muscles. Next Michael goes into great detail with the new Slate Material Editor and ends up creating a custom Shader for a Character. Another exciting feature covered is the new Viewport Canvas tools to texture a character head.

Character Skinning - Skinning A Low-Res Character For Animation

DVD Information: 
Apps Used: 3ds Max 2010
Duration: 2.5 Hours
Instructor: JP Self
DL Filesize: 685 MB
Project Files: 3ds Max Scene with final High Poly Dozer. Photoshop File with final composition. Render Pass raw TGA files. 2 Maxscripts used in the DVD. Dozer Reference.
In this DVD, JP Self makes the character from the Low-Res Character Production DVD animation-ready by skinning it from head-to-toe. He goes over how to fit the biped to the mesh, using the weight tool to adjust the folds in those tricky areas (such as the hands, shoulders, and pelvis), mirroring the vertices from one half of the character to the other in order to achieve that professional outcome, and even resizing the character after the skinning is complete.

Low-Res Character Production - Constructing A Character For Next-Gen Games

DVD Information: 
Apps Used: 3ds Max 2011, Photoshop, ZBrush 3.5r3, CrazyBump, and xNormal
Duration: 4.5 Hours
Instructor: Adam Schuman
DL Filesize: Video Files: 951MB - Project Files: 472MB
Project Files: The final 3ds Max lowres character files (2011 and 2010 versions). The final PSD textures. Obj files of the decimated highres and polypaint textures. Multi-Obj 3ds Max script and 3 point realtime lighting fx file.
In this DVD instructor Adam Schuman walks you through the entire process of constructing a low resolution character worthy of any "next-generation" game. Follow him as he shows you his techniques in exporting the high-res model from ZBrush, reconstructing the low-res meshes, creating the UV's for all of the meshes, baking out all of the maps (3ds Max and xNormal), creating all of the textures, using real-time viewport shaders, and rendering out the final for your portfolio. This DVD is geared to improve your workflow by helping you understand what is expected of professionals in the field today.

Thinking Particles Part 1 - A Comprehensive Introduction

DVD Information: 
Apps Used: Thinking Particles R4, 3ds Max 2010, Fusion 5
Duration: 9 Hours
Instructor: Hristo Velev
DL Filesize: 1.2 GB
Project Files: Over 40 3ds Max files as seen in the DVD to examine, reverse engineer, etc.
In this DVD Hristo Velev starts from the very beginning by explaining what Thinking Particles actually is and then begins to build upon a solid foundation of theory and technical knowledge of the program. From there Hristo goes through an extensive set of basic concepts to guide you through the massive amount of features in TP4. During that time he creates several practical effects that are very useful in production.

The Fountain - Low Res, UVing, and Baking

DVD Information: 
Apps Used: Autodesk 3ds Max 2010, Photoshop
Duration: 5 Hours
Instructor: Riki Babington
DL Filesize: 1.3 GB
Project Files: The final high res and lowres fountain, obj files, and the final PSD files of the render passes.
Learn how to create professional low res meshes for next-gen games. The bulk of this demonstration is in 3ds Max 2010 where the instructor uses the new graphite modeling tools to optimize and create meshes to be used to capture the details from the fountain high res mesh. After the low res mesh is created the instructor creates the UVs for all the modular pieces of the fountain and then goes into great detail about the baking options to create your normal and ao maps.

The Fountain - High Res Modeling

DVD Information: 
Apps Used: Autodesk 3ds Max 2010, Mudbox 2009, ZBrush 3.1, Photoshop
Duration: 8.5 Hours
Instructor: Riki Babington
DL Filesize: 1.6 GB
Project Files: The final high res fountain, obj, mudbox, and zbrush files.
In this demonstration the instructor creates the high res version of a complex modular fountain from scratch with 3ds Max 2010. The sculpting portions of the video are done twice, once in Mudbox 2009 and again in Zbrush 3.1.

The techniques used in this video have been proven effective in production to quickly create professional next-gen game meshes.

About the Instructor:

Autodesk 3ds Max 101

DVD Information: 
Apps Used: Autodesk 3ds Max 2009, Autodesk 3ds Max 2010, Photoshop
Duration: 21.5 Hours
Instructor: Eric Maslowski
DL Filesize: 1.6 GB
Project Files: Many 3ds Max files so the viewer can follow along.
In this demonstration the instructor starts off by walking the viewer through the many fundamental concepts and techniques necessary to create a successful project. He starts off with a tour of the 3ds Max interface stopping at key areas to discuss proper viewport navigation, selecting objects, moving objects around your scene and combining basic shapes to flesh out an idea.

Next-Gen Texturing Techniques

DVD Information: 
Apps Used: Autodesk 3ds Max 2009, Photoshop, Unreal Editor 3 (from Unreal Tournament 3)
Duration: 5 Hours
Instructor: Riki Babington
DL Filesize: 1.6 GB
Project Files: The final highres and lowres of the 3ds max scene, objs, the start/final PSDs and the final Unreal Map and Package.
In this demonstration the instructor starts off by explaining the very fundamentals of using Photoshop for texturing. From there he goes into depth on how to set up your high res and low res meshes for rendering Normal, AO, and other Maps.

Old Damaged Pillar

DVD Information: 
Apps Used: Autodesk 3ds Max 2008, Mudbox 1.0, Photoshop, Unreal Editor 3 (from Gears of War)
Duration: 3.5 Hours
Instructor: Riki Babington
DL Filesize: 1.2 GB
Project Files: The final highres and lowres of the 3ds max scene, objs, final mudbox file, final psd textures, and final unreal map and package.
In this demonstration the instructor takes you through the entire process of creating a next gen 3d model starting from scratch and ending inside Unreal Editor 3.

This DVD is targeted for both professionals and students.As a professional you will be able to learn efficient ways to keep your models high quality when it comes time to ship the game. As a student you will become exposed to professional techniques in the game industry.

About the Instructor:
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