Old Damaged Pillar

In this demonstration the instructor takes you through the entire process of creating a next gen 3d model starting from scratch and ending inside Unreal Editor 3.

This DVD is targeted for both professionals and students.As a professional you will be able to learn efficient ways to keep your models high quality when it comes time to ship the game. As a student you will become exposed to professional techniques in the game industry.

About the Instructor:
Riki Babington has worked in the video game industry for over 7 years and has worked on such video games as "Blacksite: Area51", "John Woo's Stranglehold", "Axis and Allies", and "Kohan II: Kings of War". In 2010 Riki recieved the prestigious Autodesk Masters award for 3ds Max. Riki graduated in 2002 from the Art Institute of Houston with an Associates degree in Computer Animation and is currently the Founder and CEO of Eat 3D, LLC.
Apps Used: Autodesk 3ds Max 2008, Mudbox 1.0, Photoshop, Unreal Editor 3 (from Gears of War)
Duration: 3.5 Hours
Instructor: Riki Babington
DL Filesize: 1.2 GB
Project Files: The final highres and lowres of the 3ds max scene, objs, final mudbox file, final psd textures, and final unreal map and package.

User Comments

William (not verified)

June 29, 2013 - 6:51pm

Just wanted to say thanks for this awesome tutorial. I learned a lot and got my feet wet into High Poly Modeling with Mudbox. Here is an example of my version of the model.Damaged Pillar followed (click to view in 3D)
You can see it on my site at www.WillsPortfolio.com . Thanks


May 18, 2012 - 9:28am

Thanks for the kind words, Anon! Laughing out loud

Anonymous (not verified)

May 16, 2012 - 10:48pm

I slightly alter the technique here to my own workflow - partially as tools available in later versions of Mudbox are better etc.

Once reducing the poly count (Using Pro-Optimize instead of PolyCruncher) - I use Headus UV Layout to unwrap the UVs (I seem to get better results that way) and then I take both the High and Low Poly in to Mudbox for baking of AO and Normal Maps. It's essentially the same as the projection method but I find Mudbox does a better job.

Although some of the software here is a bit outdated - the techniques are not - it's still possible to follow step by step (though as I've said - I've updated it for my own personal workflow.)

The DVD can be a little fast at times, but it's not difficult to pause it and go back if you miss something. I'm glad I boght this DVD (My first ever training DVD - until now I've self taught and found youtube tutorials)

I will certainly be a returning customer!


February 11, 2012 - 11:18am

Thanks for the comments!

We really try to keep as much content in the final DVD's as possible because there is always the hardcore crowd that wants to see every stroke or vert. that is pushed, but it's a very fine balancing act between the contents flow and retaining a high quality product. If we left everything in the final cut, then in this case it would have been over 20hrs long and split over 4 or 5 DVDs with the downloads probably being be close to 4 or 5GB and split into 4 or 5 separate files, which is logistically and financially prohibitive for everyone (Also a large portion of people would find that much content quite intimidating and/or boring to watch).

The beauty of DVDs/Downloaded videos is that you can watch at your own speed and pause the tuition when things are going a little too fast. You could even try playing the videos in something like VLC player where you can slow down the speed of the play back. Smiling

Matthew Street (not verified)

February 9, 2012 - 1:06pm

I want to review my comments (although Eat3D didn't orginally add them because they would have effected sales of this dvd) I originally felt like I'd wasted my money on this DVD as the first 20 minutes are just way too fast to follow. I gave up and didn't look at the rest of the video which is mostly sped up but the important parts are real time. It's more of a guidance tutorial rather than a step by step guide so it's not for beginners of 3DS Max or Mudbox or Unreal. I'd say it is worth the money though and is helpful to show the steps of creating a game asset.

Anonymous (not verified)

September 15, 2011 - 1:18pm

too fast :/
I lost my money eh

casino en ligne (not verified)

August 15, 2011 - 9:30am

Merci details no fairly complete I think but that's something. I expect to show other sections.

$p3nce (not verified)

April 8, 2011 - 1:57pm

Just finished dvd. He is very fast and very good. Aside from clicking pause all the time, the dvd was totally worth the money. Learned a lot of new techniques in max, mudbox, ps and a lot in the unreal material editor. Thanks and you should make another one!


January 15, 2011 - 12:07pm

Is this video in Real time?