Old Damaged Pillar

 
 

In this demonstration the instructor takes you through the entire process of creating a next gen 3d model starting from scratch and ending inside Unreal Editor 3.

This DVD is targeted for both professionals and students.As a professional you will be able to learn efficient ways to keep your models high quality when it comes time to ship the game. As a student you will become exposed to professional techniques in the game industry.
  • Blocking out the Basic Forms using 3dsmax 2008
  • Preparing the Meshes for Sculpting in Mudbox
  • Sculpting the Pillar Concrete and other details in Mudbox
  • Creating High res rebar and pipes in 3dsmax 2008
  • Reusing the high res models to make the low res versions
  • Using PolyCruncher to get a low res Pillar from the Mudbox model
  • UV mapping the Pillar by using the Pelt Mapping and Relax Tools
  • Using Render to Texture to get Normal, Diffuse, Ambient Occlusion, and Height maps
  • Using our baked maps to start texturing in Photoshop
  • Creating a Diffuse, Normal, and Specular map
  • Creating a shader inside Unreal Editor 3 to be able to tint the paint and add small details
  • Placing the models in a scene and adding lights using the Unreal Editor 3

Programs Used: Autodesk 3dsmax 2008, Photoshop, Unreal Editor 3 (from Gears of War)
Duration: 3 1/2 Hours
Instructor: Riki Babington
Download Filesize:1.2 GB
Pillar DVD

Instructor Gallery


Tags: