You are AWESOME! We want to give a special thanks to everyone who has been helping us spread the word about Eat 3D and our efforts to give you the highest quality video training possible. We are about to hit the 50,000 on facebook likes and almost 4,000 people are talking about us before this is even sent out!
One way we want to show our appreciation is to give everyone who is reading this a crazy site-wide 50% off anything and everything until April 28th. This sale will not be posted on eat3d.com except for our newsletter and will only appear on facebook, twitter, and other sites that continue to help us spread the word.
Use this code at checkout for 50% off (including bundles): facebook50000
way we want to show our appreciation is to announce a very special release on UDK Shader Production. What makes it special is you can actually watch the entire DVD for free right now via the Free Videos section, or on our Youtube Channel or Vimeo channel. Everyone needs to thank Andrew Maximov for working on this and his patience due to our slow release schedule (sorry Andrew!) You can check out his facebook here: facebook.com/ArtIsAVerb
Oh, and if you want a packaged download with the project files, or a physical copy, we have it available in our shop and our re-sellers for only $15! Read more about it below:
UDK Shader Production - Practical Shader Techniques with Andrew Maximov
In this demonstration Andrew Maximov guides you through building various shaders from the ground up in Unreal Development Kit (UDK). He starts by going through the basics by explaining what some of the most widely used nodes in the material editor do and what they can and should be used for and then moves on to creating a custom phong lighting shader building on what was shown in the previous video for maximum effect.
From there he creates a complex shader that goes over such things as directional blending of textures and procedural placement of snow and ice. He then shows how to create a clock shader with customizable rotating hands and moves on to create a versatile desert shader for use in environment pieces that includes sand movement for that extra polish. He then goes over how to create a cheap and effective dripping water shader and a distance based blending shader that automatically sets the texture tiling based on the position of the camera within the scene and then moves on to gradient mapping which is used to cheaply and realistically texture various objects without the need for textures. Finally he shows how to produce clean opacity masks for foliage without the need for a dedicated alpha masks.
More information on the product page here: http://eat3d.com/udk_shaders
Youtube Video link:
Vimeo Video link:
00 - 04min - Introduction
01 - 46min - Learning the Basics
02 - 19min - Custom Lighting
03 - 38min - Complex Shader - Part 1
04 - 24min - Complex Shader - Part 2
05 - 14min - Creating a Clock Shader
06 - 51min - Creating a Desert Shader
07 - 26min - Water Running Down a Surface
08 - 19min - Distance Based Blending
09 - 26min - Gradient Mapping
10 - 11min - Creating a Torch Effect
11 - 16min - Opacity Masks
Total Time - 5 Hours
About the Instructor:
Andrew Maximov has been working in the game industry for over 5 years and has worked on games such as World of Tanks and Natural Selection 2. He has given various talks at numerous universities and conferences, both in Europe and America, and is currently working at KIXEYE San Francisco as a Senior Environment Artist.
About Eat 3D:
Eat 3D has been feeding your brain for over 6 years with some of the highest quality training that exists. Our goal is to provide you with the best education and get straight to the point with practical real world exercises that professionals actively use in production.
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