New DVD Release! Unreal Kismet 2 - Creating a Top Down Shooter

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Unreal Kismet 2 - Creating a Top Down Shooter

Hi Everyone! We have been quiet over the last couple of months but that is because we have a lot of amazing DVDs to release very soon. To start it off we are announcing an amazing sequel to our Unreal Kismet DVD. Rusty does an outstanding job digging deeper into Kismet to create a simple game prototype without writing any code! Keep your eyes out for new releases in the coming weeks!

Unreal Kismet 2 - Creating a Top Down Shooter

DVD Description:

In this DVD Rusty Sempsrott dives into the depths of Kismet using UDK. He will be showing many of the concepts needed to use Kismet for prototyping out different game ideas. Rusty creates a simple top-down perspective shooter entirely in Kismet, without writing a single line of code. Topics include: setting up the levels, adding logic and a camera actor, setting up the player and game camera, player controls, global variables, level streaming, enemy vehicles, enemy movement, enemy damage, adding a scoring system, advanced movement, projectiles, player death, and finally a camera flythrough of the final game.

This DVD is perfect for those who want to learn more about Kismet and how to use it to prototype your own game ideas, without having to know any UnrealScript.

More information on the product page here:

Youtube Video link:

DVD Chapters:

00 - 04min - Introduction
01 - 12min - An Introduction to Level Streaming
02 - 03min - Setting Up a Scripting Layer
03 - 12min - Adding Logic and a Camera Actor
04 - 12min - Setting Up the Player and Game Camera
05 - 22min - Setting up the Player Controls
06 - 33min - Setting up the Player Controls - Continued
07 - 06min - Adding Global Variables
08 - 26min - Level Streaming
09 - 24min - Setting Up the Enemy Vehicles
10 - 27min - Setting Up the Enemy Movement
11 - 18min - Spawning the Enemy Wave
12 - 26min - Setting Up the Enemy Damage
13 - 22min - Setting Up the Second Wave of Enemies
14 - 28min - Setting Up the Third Wave and the Scoring System
15 - 29min - Setting Up Advanced Movement
16 - 25min - Adding a Speed Boost
17 - 20min - Adding Enemy Fire
18 - 11min - Setting Up Player Death
19 - 13min - Adding a Camera Fly-Through

Total Time - over 6 Hours

About the Instructor:

Rusty Sempsrott has worked in the video games industry for over 5 years, working on multiple titles including Blacksite: Area 51 and DC Universe Online. Rusty graduated from Full Sail University in 2006 with a Bachelors degree in Game Development. Rusty is currently a Technical Design Director at Volition, Inc. in Champaign, IL working on an unannounced project.

About Eat 3D:

Eat 3D has been feeding your brain for almost 5 years with some of the highest quality training that exists. Our goal is to provide you with the best education and get straight to the point with practical real world exercises that professionals actively use in production.

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