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The Dozer - Part 2 - Low Poly Modeling, UVing, and Baking
DVD Description:
In this DVD, Instructor Laurens Corijn continues from Part 1 and constructs the Low Poly version of the Dozer including the Modeling, UVing, and Baking. Laurens also starts each major section off with a brief introduction on what to expect during the process. He starts off by carefully modeling each section of the Dozer’s low poly mesh. Once the low poly is complete he goes into creating the complex UVs required for baking and texturing. Laurens then goes into baking out the normal and ambient occlusion maps. and finally applying and adjusting a shader in the 3ds Max viewport.
This DVD is perfect for those who want to want a comprehensive look at how to take a complicated high-poly vehicle and create a low-poly version ready for real-time applications and games.
More information on the product page here: http://eat3d.com/dozer_part2
Youtube Video link:
http://www.youtube.com/watch?v=kId11kY6_I8
DVD Chapters:
00 - 05min - Introduction
01 - 02min - Low Poly Modeling Overview
02 - 27min - Building the Chasis
03 - 22min - Building the Track Covers
04 - 41min - Building the Cabin
05 - 36min - Building the Suspension
06 - 04min - Building the Tracks
07 - 37min - Building the Ripper
08 - 20min - Building the Blade
09 - 20min - Building the Blade Mounts
10 - 19min - Building the Machine Gun
11 - 02min - Creating the UVs - Overview
12 - 20min - Creating the UVs - Chasis
13 - 15min - Creating the UVs - Cabin and Track Covers
14 - 26min - Creating the UVs - Suspension
15 - 44min - Creating the UVs - Body Details
16 - 16min - Creating the UVs - Blade
17 - 18min - Creating the UVs - Blade Mounts
18 - 24min - Creating the UVs - Ripper
19 - 13min - Creating the UVs - Machine Gun
20 - 01min - Baking Overview
21 - 10min - Creating Baking IDs
22 - 04min - Tweaking the UVs
23 - 12min - Doing a Test Bake
24 - 34min - Baking the Final Normal Map
25 - 12min - Baking the AO for the Body
26 - 06min - Baking the Diffuse Masks
27 - 11min - Baking AO from the Low Poly Mesh
Total Time - over 8 Hours
About the Instructor:
Laurens Corijn is a 3D artist from Belgium currently employed as a 3D Technical Artist at Splash Damage Ltd. Laurens has also taught 3D for realtime applications as well as intermediate Unreal Engine 3 topics at the University College of West-Flanders. Having been trained in both artistic and technical fields, Laurens prefers to work on projects were these skills are combined. Having worked for broadcast as well as games, Laurens focuses on realtime mechanical 3D art for games.
About Eat 3D:
Eat 3D has been feeding your brain for 4 years with some of the highest quality training that exists. Our goal is to provide you with the best education and get straight to the point with practical real world exercises that professionals actively use in production.

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