Free Shipping on all orders until December 29th 2013


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Free Worldwide Shipping on all orders until December 29th 2013

All physical orders placed between December 22nd and December 29th will not be shipped until Monday, December 30th. Because of this we are offering Free Shipping on all physical orders placed within this time-frame.

File Downloads and Streaming access will still be instant, this only affects physical shipments.


New DVD Releases

Cyborg Design

Cyborg Design - Concept Art Production Techniques


DVD Description:

In this DVD, instructor Michael Pedro gives an overview of the techniques he uses to achieve high-quality 3D concept designs, with an emphasis on production-setting workflows. He begins by going over shape ideation in Alchemy and then develops a full page of thumbnails. Michael then proceeds into ZBrush to begin blocking in the major forms and bounces between ZBrush and Photoshop, sketching over screenshots of the in-progress sculpt. The bulk of this DVD will then focus on the development of the final design in ZBrush. He demonstrates how he makes use of insert meshes, kit-bashing, and character posing, in order to more quickly arrive at a presentable design. When completed, he imports the model into Keyshot where he applies various materials and sets up the lighting scenario. Finally, he takes the renders into Photoshop, where he makes the necessary tweaks and touch-ups for presentation.

With over 5 1/2 hours of content, this DVD is perfect for those who are looking to integrate ZBrush into their character design pipeline. 

More information on the product page here: http://eat3d.com/cyborg_design

Youtube Video link: http://www.youtube.com/watch?v=dbJsBpLSnG0


DVD Chapters:

00 - 04min - Introduction
01 - 20min - Sketching with Alchemy
02 - 24min - Creating Thumbnails in Photoshop
03 - 30min - Blocking Out the Form in ZBrush
04 - 23min - Sketching Over the Blockout in Photoshop
05 - 30min - Sculpting the Head
06 - 21min - Sculpting the Back Assembly
07 - 17min - Sculpting the Fingers and Hands
08 - 24min - Sculpting the Arms
09 - 22min - Sculpting the Abdomen
10 - 13min - Adjusting the Arm Sculpt
11 - 18min - Sculpting the Rear Legs
12 - 21min - Sculpting the Front Legs
13 - 04min - Exporting from ZBrush
14 - 12min - Posing the Character in ZBrush
15 - 09min - Rendering with Keyshot
16 - 33min - Painting Over the Renders in Photoshop
17 - 12min - Creating the Final Concept Sheet


Total Time - 5 1/2 Hours

Character Production 3

ZBrush 4 Character Production 3 - Creating the UVs and Texturing the Game Model


DVD Description:

In this DVD, instructor Michael Pavlovich continues where he left off in part 1 to produce a low poly version of the cowboy character to use as a game-res asset. After getting the high-res sculpt organized and ready for rebuilding he goes into several different methods to re-topologize the sculpt. In ZBrush he primarily utilized 2 methods to simplify the sculpt: ZShpere Re-topology and ZRemesher. Michael also sets up a working file to show you how to re-topologize completely in Autodesk Maya; utilizing high-res meshes, reference layers, and live meshes to either clean up previously created geometry or create new topology using polygon modeling tools. He also goes over many tips and tricks to increase your speed and accuracy while re-topologizing in Autodesk Maya.

In this final DVD of the series, you will have a number of solutions for quickly and easily created quality assets for your own custom character pipeline.

More information on the product page here: http://eat3d.com/zbrush4_character3

This DVD is part of a Trilogy. You can save 20% by buying all 3 from the discount bundle page here:
http://eat3d.com/bundles/zbrush4_character


Youtube Video link: http://www.youtube.com/watch?v=lwFAuj1DoPc


DVD Chapters:

00 - 04min - Introduction
01 - 36min - Unwrapping in Headus UVLayout 1
02 - 23min - Unwrapping in Headus UVLayout 2
03 - 38min - Unwrapping in Maya 1
04 - 10min - Unwrapping in Maya 2
05 - 09min - Unwrapping in Maya - 101
06 - 05min - Unwrapping in ZBrush - 101
07 - 23min - Baking in xNormal
08 - 19min - Assembling the Bakes in Photoshop
09 - 32min - Cleaning the Bakes & Creating a Selection Mask
10 - 08min - Baking the Cavity & Stubble Maps
11 - 27min - Creating the Facial Hair
12 - 09min - Creating the Eyeball Textures
13 - 24min - An Introduction to dDo
14 - 15min - Generating the Leather, Metal, & Clothing Textures
15 - 43min - Rendering in Modo


Total Time - 5 1/2 Hours

Character Production 2

ZBrush 4 Character Production 2 - Creating the Game Model with ZBrush and Maya


DVD Description:

In this DVD, instructor Michael Pavlovich continues where he left off in part 1 to produce a low poly version of the cowboy character to use as a game-res asset. After getting the high-res sculpt organized and ready for rebuilding he goes into several different methods to re-topologize the sculpt. In ZBrush he primarily utilized 2 methods to simplify the sculpt: ZShpere Re-topology and ZRemesher. Michael also sets up a working file to show you how to re-topologize completely in Autodesk Maya; utilizing high-res meshes, reference layers, and live meshes to either clean up previously created geometry or create new topology using polygon modeling tools. He also goes over many tips and tricks to increase your speed and accuracy while re-topologizing in Autodesk Maya.

Whether you prefer working in a traditional 3D Package, ZBrush, or a combination of the 2, there will be techniques you can use to get you a final game-res mesh with as little hassle as possible.

More information on the product page here: http://eat3d.com/zbrush4_character2

This DVD is part of a Trilogy. You can save 20% by buying all 3 from the discount bundle page here:
http://eat3d.com/bundles/zbrush4_character


Youtube Video link: http://www.youtube.com/watch?v=-8Z1JrH6R9A


DVD Chapters:

00 - 04min - Introduction
01 - 08min - Preparing the High Poly Mesh for Retopology
02 - 09min - Adding Topology Guides for QRemesher
03 - 05min - Running QRemesher & Cleaning up the Topology
04 - 05min - Retopologizing the Hands
05 - 26min - Retopologizing the Torso
06 - 50min - Retopologizing the Head
07 - 20min - Exporting the Medium Poly Meshes
08 - 05min - Importing the Medium Poly Meshes in Maya
09 - 17min - Importing the Low Poly Meshes
10 - 11min - Useful Tips and Tricks
11 - 19min - Cleaning up the Head Topology in Maya
12 - 10min - Creating and Appending Polygons
13 - 13min - Cleaning up the Head Topology in Maya 2
14 - 14min - Adding the Mouthbag
15 - 34min - Retopologizing the Hand in Maya
16 - 15min - Retopologizing the Shirt in Maya
17 - 21min - Retopologizing the Boot & Spur in Maya
18 - 07min - Creating the Low Res Bullet
19 - 09min - Retopologizing the Holster in Maya
20 - 22min - Retopologizing the Pants & Belt in Maya 
21 - 15min - Retopologizing the Badge & Cigar in Maya 
22 - 18min - Retopologizing the Teeth in Maya 
23 - 06min - Creating the Eyes and Tweaking the Shirt 
24 - 37min - Final Tweaks in Maya
25 - 17min - Retopologizing the Gun
26 - 17min - Tweaking the Low Poly Gun in Maya 
27 - 21min - Preparing the Mesh for Unwrapping
28 - 30min - ZRemesher


Total Time - 6 1/2 Hours

About Eat 3D:

Eat 3D has been feeding your brain for 6 years with some of the highest quality training that exists. Our goal is to provide you with the best education and get straight to the point with practical real world exercises that professionals actively use in production.



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