Mudbox - A Comprehensive Introduction

In this DVD, Instructor Riki Babington guides you through many of the powerful features in Autodesk Mudbox. Riki starts off with the UI and then goes into importing and exporting your meshes. From there he gets into the sculpt brushes and then into the extensive painting features. Further topics include using pose tools, curves, cameras and lights, viewport filters, map extraction, sculpting with maps, and rendering. As a bonus he then goes into the new features recently released in the Subscription Advantage Pack including the Gigatexel Engine, smoothing groups, creating and combining normal maps from bump maps, using the tiling plane, and much more. Finally, Riki demonstrates how to create a portfolio quality sculpt of an old wall. He begins inside 3ds Max and goes all the way through completion.

This DVD is perfect for those who want to understand the power of Autodesk Mudbox and how to use it to create a portfolio quality environment piece.

About the Instructor:
Riki Babington has worked in the video game industry for over 7 years and has worked on such video games as "DC Universe Online", "Blacksite: Area51", "John Woo's Stranglehold", "Axis and Allies", and "Kohan II: Kings of War". In 2010 Riki recieved the prestigious Autodesk Masters award for 3ds Max. Riki graduated in 2002 from the Art Institute of Houston with an Associates degree in Computer Animation and is currently the Founder and CEO of Eat 3D, LLC.
Apps Used: Autodesk Mudbox 2012, Autodesk 3ds Max
Duration: 4.5 Hours
Instructor: Riki Babington
DL Filesize: 1 GB
Project Files: Provided is the final mudbox file, the 3ds Max basemesh file, and the wall concept image.

User Comments

Richard (not verified)

February 19, 2013 - 12:22pm

Planning to purchase this dvd, but just wanted to confirm...Does this video explains the process from max low poly to mudbox and back to max? Does this explains how to bring in all the materials/bump/etc...into max?



April 6, 2012 - 10:10am

I really wish there are more Mudbox tutorials just as much as Z-brush tutorials especially on characters for gaming.


November 23, 2011 - 2:31pm

Will there be a dvd that puts focus on Mudbox and the use of it in Character production? Something like the character production video with Zbrush. I would love to see something that uses Max or Maya and then send it to Mudbox for detailing.

xcm (not verified)

October 27, 2011 - 4:27am

Hi Riki,

i was wondering, I will need the use of Mudbox for game model/texture, but I have no idea how to use this soft at all(I never even started it!)- I have a knowledge of Zbrush, but for HD modeling and even then got problem with export/import. Now my company got a bunch of Mudbox license by buying these autodesk packages.
But for what I need I was wondering which dvd would be best, this one or the pillar? I basicly need to learn quickly how to sculpt and export to game engine (not unreal neither Cry - proprietary engine), This engine takes anyway all common maps ( diffuse/bump/normal)... but i don't know the way to do that in mudbox...
I see that the pillar dvd is pretty old now, and as i will start working with mudbox 2012... i m still hesitating between the 2 dvds... and my boss will buy only one! At least until he sees result...
Let me know.


Ulas Akgun (not verified)

October 14, 2011 - 6:51am

Riki :
I neither didn't watch or bought the tutorial, but I have heard something about the tutorial from a Mudbox fan, so I would like to share my knowledge with my all respect.
From the things I have seen in your biography, first I want to tell you that you have a very good talent and a great artistic view. And you deserve respect by what you did as creating a tutorial from beginners level to a complicated project - which is what I exactly expect from all the introductory tutorials.

To share the knowledge : In your tutorial you say that you haven't found a proper use for The Falloff Based Facial Angle preference in Mudbox. This feature is actually added by being inspired the software called Mari, which had an Edge Masking preference, which is written in the making of Avatar. When you are doing the projection painting with a stencil, the hard edges which have a high facing ratio to the camera view you are using has a problem that the painted textures may have a very bad stretching and elongation. Usually you can handle by repainting with a different camera angle, but in a very complex object which has too many tops and pits, it is a very big issue that can drive the artist crazy. And flattening the textures can't be a solution sometimes because of the UV layout, even if it is a well prepaered UV. So the best way to handle with it is to use The Falloff Based Facial Angle preference, so you can forbid Mudbox to paint stretched and prolonged textures on the edges.

With all my respect.

Ulas Akgun (not verified)

October 14, 2011 - 6:33am

Crimson Device :
Personally, I like to use both of them. The advantages for Mudbox are that you can easily make connections between Maya, 3dsmax and Softimage, so you don't need to deal with all these file conversions. Zbrush has some fast connections via plugins but because of that Mudbox has a direct connection, it is more reliable.
The advantages for Zbrush are that it has far more purpose in CGI comparing to Mudbox, this is what actually puts it in a little bit different category than Mudbox, because it has some animation, presentation tools and also some 2D sketching abilities. Also it is purposed on modeling from scratch with a tool called Z-Sphere which is a very useful and fast feature. In the version of Zbrush 4R2, you can also use extrusions, that makes you more independent to a 3d Modeling software like Maya or 3dsmax. Also the Shadow Box and DynaMesh features in Zbrush makes it more advanced. But the user interface is much more complicated, it is not as user friendly as Mudbox for me.

CrimsonDevice (not verified)

October 4, 2011 - 3:07am

Would you prefer mudbox or zbrush . Whats the advantages or disadvantages .

hleandre (not verified)

September 29, 2011 - 7:40am

Great job Riki Eye-wink

Spence (not verified)

September 28, 2011 - 2:29pm

How much will it hurt me if I do not have 2012 yet? I can get over importing and exporting to max, but do you do any extensive work on a model with a new tool that will make the outcome too hard for me? I am using 2011 max/mud. Thanks


September 28, 2011 - 12:21pm

Yes, the new hard-edge support in SAP pretty much gives you what you get in Maya or 3ds Max. In 3ds Max we use smoothing groups but in Maya they have their own thing. Mudbox can pretty much interpret it from Maya/3ds Max however you have it.


September 28, 2011 - 12:17pm

Riki are you showing the new crease function that comes with SAP? and for the wall part do you teach the workflow of preparing a hard surface object (with hard edges) in 3dmax before going to sculpting? Thanks.

srinath (not verified)

September 28, 2011 - 12:01pm

nice tutorial . . . Eye-wink


September 28, 2011 - 11:57am

hah, well we have tons of Maya DVDs but I personally only know 3ds Max. I cant imagine a Maya user missing out on anything in this DVD though, its exactly the same in Maya.


September 28, 2011 - 11:56am

Yeahh finally! Mudbox! But again with 3dmax workflow =/ Why you hate Maya guys? =)


September 28, 2011 - 11:30am

YESSS!!! Thanks for this Riki I've been waiting for a Mudbox video for sometime now. Any chance on a character modeling DVD with Mudbox in the future?