Autodesk MotionBuilder - Motion Capture Production Pipeline

In this DVD, Instructor Markus Hammarstedt goes through the entire pipeline of taking several motion capture data files and creating a complex final scene. He starts off by giving an overview of the UI and then shows how to export your character from Maya and get it into MotionBuilder. From there he goes into assigning the bones and creating the bind pose. Next, he assigns the markers to an actor and takes that actor to retarget the motion capture to the character. Markus then takes the raw Mocap animation and selects the sections to use in the scene and create clips out of them. He then takes the clips and blends them together to get a rough idea where they need to go and then fixes the timing to make everything look better. After that, he goes into character controllers and then the hard work of polishing the animations to look more natural. Finally, Markus shows how to take everything into UDK to create a full scene, complete with a matinee sequence with sounds, particles, and camera animations.

This DVD is perfect for those who want to learn more about motionbuilder and how to create a complex production scene.

About the Instructor:
Markus Hammarstedt has been working with Animation and MotionBuilder for over 4 years and worked on such games as Bulletstorm, Terminator Salvation, and Bionic Commando Rearmed 2. Markus has worked for over 2 years at Epic Games / People Can Fly and is currently at MachineGames, a ZeniMax studio, working on an unannounced project.
Apps Used: Autodesk MotionBuilder 2012, Unreal Development Kit (UDK). You can download it free HERE
Duration: 5 1/2 Hours
Instructor: Markus Hammarstedt
DL Filesize: 984 MB
Project Files: Included are the UDK files and MotionBuilder file as shown in the DVD. The character shown is a test character from a Bulletstorm video game, an IP of People Can Fly.

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April 25, 2013 - 8:47pm

Where can i get the rig used in the tutorial ?


May 13, 2012 - 2:34am

Hey Markus what a great dvd, fantastic introduction to Motion Builder , and much more...
I only wish that there was also a tutorial on rigging the game character in Maya/max before importing it into Motion builder, particularly because anything you do in Motion builder depends on a good rigging it would make a sense
Your game character had a great rig, and I would be first to buy a tutorial on rigging it... if you ever decide to make one ...
otherwise can you recommend a good tutorial on rigging a game character something similar to your workflow..

thank you on a great tutorial...


April 26, 2012 - 6:12am

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