Unreal Materials - An Introduction


In this demonstration the instructor starts off by giving a detailed explanation of commonly used material nodes. Once the foundation is laid its on to creating several full materials using only a few textures. This tutorial is appropriate for artists on multiple skill levels.

If you have never used a material editor you should be able to follow along and understand. Even if you are experienced using the Unreal 3 material editor, you should pick up useful information throughout the DVD. As a professional you will be able to learn efficient ways to keep your models high quality when it comes time to ship the game. As a student you will become exposed to professional techniques in the game industry.

About the Instructor:
Riki Babington has worked in the video game industry for over 7 years and has worked on such video games as "Blacksite: Area51", "John Woo's Stranglehold", "Axis and Allies", and "Kohan II: Kings of War". In 2010 Riki recieved the prestigious Autodesk Masters award for 3ds Max. Riki graduated in 2002 from the Art Institute of Houston with an Associates degree in Computer Animation and is currently the Founder and CEO of Eat 3D, LLC.
Apps Used: Autodesk 3ds Max 2008, Photoshop, Unreal Editor 3 (from Unreal Tournament 3)
Duration: 2.5 Hours
Instructor: Riki Babington
DL Filesize: 550 MB
Project Files: Included is the final Unreal maps and package.


User Comments



Jawbreaker

December 25, 2012 - 3:24am

Great DVD! The parallax material for the windows really blew me away!

Prophet (not verified)

August 31, 2012 - 3:12pm

Hey I'm interested in purchasing some of these videos to help me learn, but how worth it are they? The price tag implies that they should be the best way to learn this program, but are they? Are there other options? If so what are they? Any help would be much appreciated!

farman (not verified)

July 13, 2012 - 9:04pm

good work i like

JagoX

October 9, 2010 - 1:48pm

Yea I realized that immediately after I posted my comment Smiling Thanks for the link to that thread too...it's going to come in real handy since I've (also) got a back alley environment that I've been working on for some time. Thx!

metalliandy

October 9, 2010 - 2:07am

Hi JagoX Smiling

Yea, its a shame that BLEND_Modulate doesn't work any more but on the DVD there is another way of doing it by setting the blend to translucent which should work fine Smiling

Check out this post i made a while back about the very same thing
http://eat3d.com/forum/art-gallery/jackyboys-tiled-pillar?page=1#comment...

Also you can use a Decal Material from the editor Smiling

Thanks for the input Laughing out loud

JagoX

October 8, 2010 - 8:20pm

There appears to have been a change in the UDK and the steps given for making the decals don't apply anymore. If you follow the steps (or open the project files) as instructed you get a "Dynamically lit transparency is not supports for BLEND_Modulate materials."

Just an FYI ^__^