Live Action & CG 3 - A Comprehensive Guide to Compositing


In this DVD, Instructor Matt Skonicki takes you through the entire process of compositing 2 HD Shots with 3D integration. The best part of this tutorial is it uses Autodesk Composite for compositing which ships free with Autodesk Maya 2011. Matt starts off by taking you On Location to demonstrate the capturing of the raw plate and HDRI images. From there he goes through creating the final HDRI image in Photoshop. The next chapters include detailed tracking in SynthEyes, setting up the scene in Maya, creating masks in After Effects, Animation of the 3D objects in Maya, adding particle effects, lighting, and render layers. Last, Matt composites the final scenes in Autodesk Composite.

This tutorial is perfect for those who want an "Out of the Box" comprehensive tutorial on compositing 3D into your own camera footage primarily using Autodesk Maya and Composite.

About the Instructor:
Matt Skonicki has worked in the video game and film industry for over 6 years. During his time at Midway Games in Chicago, he worked very hard to prove his way up from being a cinematics artist to a character technical artist. Matt has worked on such video games as "Mortal Kombat: Armageddon" and "John Woo's Stranglehold" and even received a prestigious excellence award for his contributions. Currently Matt is a visual effects instructor at Columbia College Film School in Chicago Illinois.
Apps: Autodesk Maya 2011, Autodesk Composite 2011, SynthEyes, After Effects CS5, Photoshop
Duration: 8.5 Hours
Instructor: Matt Skonicki
DL Size: 1.5 GB
Project Files: Autodesk Maya files for every chapter to follow along including all assets, Autodesk Composite files, the original video plate, syntheyes solves and after effects files. What is not included are the final exported Open EXR files due to the extremely large filesize of over 30GB. These can easily be rendered out from the maya scenes provided as seen in the video.

Save money by buying this DVD in one of our Discount Bundles.





User Comments



mskonicki

October 22, 2013 - 8:25am

You need to click the texture tab in your hyper shade. Make sure all textures are properly pathed. It sounds like you have a texture not being read in right. Also you'll need to go into clear exasperant detail in order for me to possibly diagnose your problem.

weilbakershea

October 20, 2013 - 4:35pm

Sorry but I dont understand what you are saying. I am only 13.

mskonicki

October 20, 2013 - 4:17pm

Wielbakershea... Did you map the spec file to the materials not rendering in spec pass ?

weilbakershea

October 20, 2013 - 9:43am

Hello I have the dvd and I am doing great with it but I am having troubles with specular. My specular render pass is only showing on of the chrome material bars on the harvester. Please Help!!

Damonius

June 4, 2013 - 11:16am

Is it possible to use Matchmover or specific to Syntheyes only?
Thanks.

Cyan tarek (not verified)

August 2, 2012 - 1:52pm

O my Goodness, So much to learn from this DVD, I wish I had the chance to train myself under your teaching. You're the real MAYA Guru

Anonymous (not verified)

May 24, 2012 - 10:29am

This is the best training dvd of you guys! I would love to see a fourth part of th "Live Action & CG" series. It's very helpful!

Marcel (not verified)

March 20, 2012 - 11:08am

Hello,
thanks for a video, very nice. I wat trying to play with switching between image plane texture or image source like you show in chapter 15 - lighting. Works very good, but if I try to light my scene with mental ray Sun And Sky system, than colors of texture image went darker. Is there any solution, to have correctly gammacorected/toned images.
Than you very much
Marcel

Alkesh (not verified)

January 31, 2012 - 9:18am

Great work!! If part 4, can you cover 3d comp in either Nuke, Fusion, or Autodesk Composite? Thx.

Alkesh (not verified)

January 31, 2012 - 9:16am

Great videos covering live-action + CG comp. If there is part 4 in the plan, please see if you can cover 3-D composition - either in Nuke, Fusion or Autodesk Composite. Thanks again for great work!

strontium

June 23, 2011 - 11:30am

i just like to inform you guys , that when you try to download the plug-in "HDR shop" v1 you get a virus warning

3dsmaxman

June 17, 2011 - 1:47pm

Im thinking about buying the DVD but I have Matchmover not SynthEyes. Can you do the tracking in Matchmover?

metalliandy

June 7, 2011 - 8:00am

@dominionjames

Most of the Next Gen Texturing DVD is in Photoshop Smiling
There is only around 30 mins. or so that is in Max, with the other 4.5hrs being in Photoshop and Unreal.

dominionjames

June 11, 2011 - 10:14pm

Watched the whole thing, and this tutorial is awesome and informative! a must have for any compositor!

mskonicki

June 6, 2011 - 8:08pm

James, honestly I textured the harvester from rikis awesome texturing DVD. There's a reason it's a best seller.

gozzyman

June 6, 2011 - 2:36pm

Hear Hear Smiling

dominionjames

June 11, 2011 - 10:15pm

hey, got this tutorial the other day and i gotta say good job! i know it's a "composite" tutorial, but is there any way you can do like a side tutorial on how to fully "texture" the Harvester? thanx

Dukowsky

May 28, 2011 - 6:56pm

Hi all i am a bit confuse about the purchase info.
the: Library Version $194.95 include file size of 30GB of data?

Sudessh

May 15, 2011 - 12:41pm

really amazing, where we get rendered file

gozzyman

May 13, 2011 - 11:07am

Hi Matt,

I’d love to learn more about Nuke so it would be great if you’re planning a comprehensive Nuke tutorial.

Will Eat3D make a new training DVD for "The Harvester" in future? (From Live Action & CG 3 - A Comprehensive Guide to Compositing - Building, Texturing, Rendering and Render layers in Maya). Same as Eat3D did the Dozer for 3ds Max. Is it possible?
Gozzyman

3Dgeo (not verified)

May 13, 2011 - 2:12am

very nice tutorial, very detailed, i hope someday someone do something similar with 3d max.

Daniel (not verified)

May 10, 2011 - 6:29pm

hey Riki, is there going to be 4th part...please say yes,,,this is amazing man..please

RobPhoboS (not verified)

May 9, 2011 - 1:17pm

This is almost perfect timing for me, I say almost as I have been working through a MR rendering work-flow for my matchmoved shots.
But this will be really great to check out, I hope you get the support you deserve for this effort !

All the best,
Rob

mskonicki

May 5, 2011 - 11:15pm

Thanks for feedback guys, been a while since last dvd, I've been crazy busy with teaching at Columbia but always wanted to create a 3rd in the series that brought you through the labrynth of incoherency regarding live action/cg (from rough sand to final product). Hoping to do a comprehensive Nuke tutorial some day.

Ramil

May 5, 2011 - 12:17pm

Hi, Matt! Just one word for what you did for us - awesome!!!

GCastro

May 3, 2011 - 11:56pm

A video of the finished video would be great to see!

Venkman

May 3, 2011 - 5:54pm

Is there a place where we can view the finished video created in this project?

GCastro

May 3, 2011 - 12:37pm

Cool Riki, thanks for the info and thank you for creating more maya training Smiling

Riki

May 3, 2011 - 11:58am

Hi George, Matt used a preset explosion from Maya I believe and does not go into creating the explosion itself. He does show how to put it into the scene, animate, render, etc. As for the camera he uses a Sigma with a 24-70 lens.

GCastro

May 3, 2011 - 11:51am

Hey, that looks really interesting. What camera did you use to shoot the plates? How much detail do you go into creating the explosion? Is it fluids or particles? Or is it comp footage of an explosion?

Thanks,
George