Unreal Kismet 2 - Creating a Top Down Shooter


In this DVD Rusty Sempsrott dives into the depths of Kismet using UDK. He will be showing many of the concepts needed to use Kismet for prototyping out different game ideas. Rusty creates a simple top-down perspective shooter entirely in Kismet, without writing a single line of code. Topics include: setting up the levels, adding logic and a camera actor, setting up the player and game camera, player controls, global variables, level streaming, enemy vehicles, enemy movement, enemy damage, adding a scoring system, advanced movement, projectiles, player death, and finally a camera flythrough of the final game.

This DVD is perfect for those who want to learn more about Kismet and how to use it to prototype your own game ideas, without having to know any UnrealScript.


About the Instructor:
Rusty Sempsrott has worked in the video games industry for over 5 years, working on multiple titles including Blacksite: Area 51 and DC Universe Online. Rusty graduated from Full Sail University in 2006 with a Bachelors degree in Game Development.

Rusty is currently a Technical Design Director at Volition, Inc. in Champaign, IL working on an unannounced project.
Apps Used: Unreal Development Kit (UDK May 2012). You can download it free HERE
Duration: over 6 Hours
Instructor: Rusty Sempsrott
DL Filesize: 952 MB
Project Files: Included is the final Unreal maps and packages.

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User Comments



Anonymous (not verified)

August 19, 2013 - 8:26pm

This tutorial is excellent I really liked the industrial grade tips that Rusty gave. many other tutorials you wont see the instructor give tips or secrets !

the tutorial only need to enhance the voice channel of the instructor to be more clear. he also need to speak more slowly

Thanks and I am looking for more tutorials from Mr Rusty Sempsrott

King Mango

October 18, 2012 - 3:18am

Looks interesting. Couple of questions. I notice the manta fires into the ground. Will Rusty show us how to control the projectile vector? I want the player to be able to fire all the way to the edge of their screen before destroying the projectile.

Also, does Eat3d have anything (at least moderately comprehensive) about Scaleform HUD implementation?

Anonymous (not verified)

October 4, 2012 - 6:34am

Now make one about making a Side Scrolling Beat Em Up, and you will truly be gods... at least to me.

Anonymous (not verified)

September 6, 2012 - 3:47am

So excited about this!! Once again Eat3d release another fantastic UDK tutorial...Props!!

GimmeSome

August 29, 2012 - 11:49am

Awesome!!! Can't wait to dive in!