Unreal Kismet 2 - Creating a Top Down Shooter
In this DVD Rusty Sempsrott dives into the depths of Kismet using UDK. He will be showing many of the concepts needed to use Kismet for prototyping out different game ideas. Rusty creates a simple top-down perspective shooter entirely in Kismet, without writing a single line of code. Topics include: setting up the levels, adding logic and a camera actor, setting up the player and game camera, player controls, global variables, level streaming, enemy vehicles, enemy movement, enemy damage, adding a scoring system, advanced movement, projectiles, player death, and finally a camera flythrough of the final game.
This DVD is perfect for those who want to learn more about Kismet and how to use it to prototype your own game ideas, without having to know any UnrealScript.
About the Instructor:
Rusty Sempsrott has worked in the video games industry for over 5 years, working on multiple titles including Blacksite: Area 51 and DC Universe Online. Rusty graduated from Full Sail University in 2006 with a Bachelors degree in Game Development.
Rusty is currently a Technical Design Director at Volition, Inc. in Champaign, IL working on an unannounced project.
This DVD is perfect for those who want to learn more about Kismet and how to use it to prototype your own game ideas, without having to know any UnrealScript.
About the Instructor:
Rusty Sempsrott has worked in the video games industry for over 5 years, working on multiple titles including Blacksite: Area 51 and DC Universe Online. Rusty graduated from Full Sail University in 2006 with a Bachelors degree in Game Development.
Rusty is currently a Technical Design Director at Volition, Inc. in Champaign, IL working on an unannounced project.
| Apps Used: | Unreal Development Kit (UDK May 2012). You can download it free HERE |
| Duration: | over 6 Hours |
| Instructor: | Rusty Sempsrott |
| DL Filesize: | 952 MB |
| Project Files: | Included is the final Unreal maps and packages. |
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User Comments
- 22670 reads


King Mango
Looks interesting. Couple of questions. I notice the manta fires into the ground. Will Rusty show us how to control the projectile vector? I want the player to be able to fire all the way to the edge of their screen before destroying the projectile.
Also, does Eat3d have anything (at least moderately comprehensive) about Scaleform HUD implementation?
Anonymous (not verified)
Now make one about making a Side Scrolling Beat Em Up, and you will truly be gods... at least to me.
Anonymous (not verified)
So excited about this!! Once again Eat3d release another fantastic UDK tutorial...Props!!
GimmeSome
Awesome!!! Can't wait to dive in!
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