Riki Babington
Riki Babington has worked in the video game industry for over 5 years and has worked on such video games as "Blacksite: Area51", "John Woo's Stranglehold", "Axis and Allies", and "Kohan II: Kings of War".
Riki graduated in 2002 from the Art Institute of Houston with an Associates degree in Computer Animation and is currently a Sr. Environment Artist for Sony Online Entertainment in Austin, Texas, working on an unannounced next-gen MMO.
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Riki graduated in 2002 from the Art Institute of Houston with an Associates degree in Computer Animation and is currently a Sr. Environment Artist for Sony Online Entertainment in Austin, Texas, working on an unannounced next-gen MMO.
Click Here for Instructor Gallery
Matt Skonicki
Matt Skonicki has worked in the video game and film industry for over 6 years. During his time at Midway Games in Chicago, he worked very hard to prove his way up from being a cinematics artist to a character technical artist. Matt has worked on such video games as "Mortal Kombat: Armageddon" and "John Woo's Stranglehold" and even received a prestigious excellence award for his contributions.
Matt is currently an instructor at the Illinois Institute of Art at in downtown Chicago.
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Matt is currently an instructor at the Illinois Institute of Art at in downtown Chicago.
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Bryan Erck
Bryan Erck has worked in the video game industry for almost 10 years and has shipped 15 titles. Some of those titles are, "Star Wars Ep1: Racer", "Gladius", "Matrix: Path of Neo" and "Blacksite: Area 51". Bryan started in the video game industry in QA at LucasArts when he was 19 years old. From there, Bryan became a Technical Artist and then has been doing in game special effects for the last five years.
Bryan is currently the Visual Effects Artist at BioWare working on an unannounced MMO.
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Bryan is currently the Visual Effects Artist at BioWare working on an unannounced MMO.
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Rusty Sempsrott
Rusty Sempsrott has worked in the video games industry for over 2 years, earning his first shipped title with "Blacksite: Area 51". During his time on Blacksite he quickly moved up into the Lead Technical Designer position. Rusty graduated from Full Sail University in 2006 with a Bachelors degree in Game Development.
Rusty is currently a Lead Technical Designer for Midway Games in Austin, Texas, working on an unannounced, next-gen title.
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Rusty is currently a Lead Technical Designer for Midway Games in Austin, Texas, working on an unannounced, next-gen title.
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Jim Magill
Jim Magill has worked in the video game industry for over 10 years and has worked on such video games as "Blacksite: Area51", "Thief: Deadly Shadows", "Deus Ex: Invisible War", and "Freelancer". Jim graduated in 1996 from the Art Institute of Dallas with an Associates degree in Computer Animation/Multimedia.
Jim is currently a Sr. Environment Artist for Sony Online Entertainment in Austin, Texas, working on an unannounced, next-gen MMO.
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Jim is currently a Sr. Environment Artist for Sony Online Entertainment in Austin, Texas, working on an unannounced, next-gen MMO.
Click Here for Instructor Gallery
Learn how to use Photoshop
to create stunning textures
for your 3d models. Almost 5
hours of high quality training.
Learn how to create a fully
bone based facial rig which
is transferable to next-gen
game engines like UE3.
Learn how to use Photoshop
to create stunning textures
for your 3d models. Almost 5
hours of high quality training.
Learn how to create a fully
bone based facial rig which
is transferable to next-gen
game engines like UE3.








