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Any ideas on the time frame?
Posted by metalliandy

my old pillar and cannon
Posted by Jet Pilot

rendering in unreal editor
Posted by dcp_wang

Excelent new tool to help with textures
Posted by JamesB

my old pillar
Posted by metalliandy

Texture a house problem
Posted by metalliandy

basic textures used
Posted by JamesB

CMIVFX download?
Posted by blanktarget

Questions on 3ds Max .mtl
Posted by Cross3D

Which training to do first?
Posted by dukkas

Home  >  Instructors  >  Jim Magill

Jim Magill has worked in the video game industry for over 10 years and has worked on such video games as "Blacksite: Area51", "Thief: Deadly Shadows", "Deus Ex: Invisible War", and "Freelancer". Jim graduated in 1996 from the Art Institute of Dallas with an Associates degree in Computer Animation/Multimedia.

Jim is currently a Sr. Environment Artist for Sony Online Entertainment in Austin, Texas, working on an unannounced, next-gen MMO.

Contact Jim Personal Website
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