Bryan Erck has worked in the video game industry for almost 10 years and has shipped 15 titles. Some of those titles are, "Star Wars Ep1: Racer", "Gladius", "Matrix: Path of Neo" and "Blacksite: Area 51". Bryan started in the video game industry in QA at LucasArts when he was 19 years old. From there, Bryan became a Technical Artist and then has been doing in game special effects for the last five years.
Bryan is currently the Visual Effects Artist at BioWare's studio in Austin, TX working on an unannounced MMO.
Discover the process of using Unreal Materials to create effects on different elements. Become exposed to Kismet, Matinee, and Cascade and learn how to control the effect in your scene. In this demonstration the instructor starts off by explaining the nodes that will be used throughout the rest of the DVD and then he goes into depth on how to create a material that can transition from one set of textures and parameters, into another.