Instructors
Riki Babington has worked in the video game industry for over 5 years and has worked on such video games as "Blacksite: Area51", "John Woo's Stranglehold", "Axis and Allies", and "Kohan II: Kings of War". ...more info
Matt Skonicki has worked in the video game and film industry for over 6 years. During his time at Midway Games in Chicago, he worked very hard to prove his way up from being a cinematics artist to a character technical artist. Matt has worked on such video games as "Mortal Kombat: Armageddon" and "John Woo's Stranglehold" and even received a prestigious excellence award for his contributions. ...more info
Bryan Erck has worked in the video game industry for almost 10 years and has shipped 15 titles. Some of those titles are, "Star Wars Ep1: Racer", "Gladius", "Matrix: Path of Neo" and "Blacksite: Area 51". Bryan started in the video game industry in QA at LucasArts when he was 19 years old. From there, Bryan became a Technical Artist and then has been doing in game special effects for the last five years. ...more info
Rusty Sempsrott has worked in the video games industry for over 2 years, earning his first shipped title with "Blacksite: Area 51". During his time on Blacksite he quickly moved up into the Lead Technical Designer position. Rusty graduated from Full Sail University in 2006 with a Bachelors degree in Game Development. ...more info
Eric Maslowski has worked in the realm of CG for well over a decade. Jumping between the many seemingly disparate fields of virtual reality, architectural and medical visualization, game development and film special effects; he has found his way to becoming one of a few globally recognized Autodesk Certified Instructors for 3D Studio Max and a rare holder of certification for the latest version of Max. In 2007 he was nominated as a 3D Studio Max "Master" by the CG community. ...more info
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