ZBrush to XNormal Pipeline

In this demonstration we go through taking a finished ZBrush model and generate texture maps from it using XNormal. Everything from exporting your models with polypaint in zbrush, to generating ambient occlusion maps in xnormal are covered.
Please consider supporting Eat 3D by purchasing a Downloadable HD version of this video. The purchased version comes with 1 HD MP4 file at 1280x720.
Please consider supporting Eat 3D by purchasing a Downloadable HD version of this video. The purchased version comes with 1 HD MP4 file at 1280x720.

metalliandy
@demikiss
If you have an Nvidia GPU, xNormal will certainly be faster as it now can use Cuda to render the maps rather than the CPU (though it still is an option)
Away from that its all down to personal preference really... Zbrush, Max and xNormal are all great programs!
I suggest you render a Normal and AO from the same model in all 3 and then compare the results too see which one you prefer
@Anon,
Could you make a new forum thread and post the errors you are getting?
Michael used 2 because he did some tests before the video was recorded so he knew what setting would be best
Hope that helps
demikiss
I want to know which is better to make a normal map and occlusion map? I usually normal map in zbrush and make occlusion map in 3Dsmax. do you think xnormal is better in producing those maps?
Anonymous
I am using xNormal v3.17.140297 and ZBrush 3.5r3.
Using the exact settings you shown I got some TERRIBLE fragmental maps. I always unity my ZTools when I export them, so they are identical in PRS.
Can you explain why you used 2 for ray-tracing in th Bake Opinion? I'm sure that has some ways to measure them rather than trial and error.
Anonymous
hi everyone!
I must say I'm very dissapointed of Pixologic... The New way of creating normals just doesn't work well (never!) and the 3.5r3 version is full of bugs and it's quite unstable. I teach digital sculpting in a animation shcool and teaching 3.5r3 it's been quite frustrating
guayabeiro
hi guys, i'm a maya user. I'm new to zbrush, and i usually use it to make my normal and displacement maps, i've downloaded the zbrush documentation but it doesnt explain all the options of the displacement and normal maps. A video explaining all these options would be great.
Great DVD's
thanx
Anonymous
zmapper? Don't trust them. I still recommend Xnormal. Trust me.
Anonymous
what are your ao settings?
Anonymous
so i can cut the part of the mesh that i want to add more details then use xnormal to generate normal map?
Anonymous
true arbitrary mesh support.
bisenberger
Super Cool!!!
The Eat 3D ZBrush training DVD's are also excellent!
The HD version of this video is included with the ZBush 3.5 Bundle http://eat3d.com/training_videos/bundles/zbrush35
Anonymous
Woot! Thanks for this. There is no more Zmapper in 3.5, and Pixologic is standing firm on its new Normal mapping system. Easy if it works, but I've been having some ugly seam issues with it.
Anonymous
I was just wondering: why would you use XNormal over ZMapper since you have to do all the exporting etc. ?!?
Anonymous
Very nice!
Anonymous
Nice, thank you
Anonymous
Thanks.very useful...
Riki
Here is a link to the apps used in the video:
ZBrush - http://www.pixologic.com/home.php
XNormal - http://www.xnormal.net/1.aspx
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