ZBrush to XNormal Pipeline

In this demonstration we go through taking a finished ZBrush model and generate texture maps from it using XNormal. Everything from exporting your models with polypaint in zbrush, to generating ambient occlusion maps in xnormal are covered.
Please consider supporting Eat 3D by purchasing a Downloadable HD version of this video. The purchased version comes with 1 HD MP4 file at 1280x720.
Please consider supporting Eat 3D by purchasing a Downloadable HD version of this video. The purchased version comes with 1 HD MP4 file at 1280x720.

Anonymous
what are your ao settings?
Anonymous
so i can cut the part of the mesh that i want to add more details then use xnormal to generate normal map?
Anonymous
true arbitrary mesh support.
bisenberger
Super Cool!!!
The Eat 3D ZBrush training DVD's are also excellent!
The HD version of this video is included with the ZBush 3.5 Bundle http://eat3d.com/training_videos/bundles/zbrush35
Anonymous
Woot! Thanks for this. There is no more Zmapper in 3.5, and Pixologic is standing firm on its new Normal mapping system. Easy if it works, but I've been having some ugly seam issues with it.
Anonymous
I was just wondering: why would you use XNormal over ZMapper since you have to do all the exporting etc. ?!?
Anonymous
Very nice!
Anonymous
Nice, thank you
Anonymous
Thanks.very useful...
Riki
Here is a link to the apps used in the video:
ZBrush - http://www.pixologic.com/home.php
XNormal - http://www.xnormal.net/1.aspx
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