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ZBrush to XNormal Pipeline


In this demonstration we go through taking a finished ZBrush model and generate texture maps from it using XNormal. Everything from exporting your models with polypaint in zbrush, to generating ambient occlusion maps in xnormal are covered.

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Anonymous's picture

Anonymous

what are your ao settings?

March 11, 2010 - 11:53am
Anonymous's picture

Anonymous

so i can cut the part of the mesh that i want to add more details then use xnormal to generate normal map?

February 18, 2010 - 8:31am
Anonymous's picture

Anonymous

true arbitrary mesh support.

January 17, 2010 - 2:10am
bisenberger's picture

bisenberger

Super Cool!!!

The Eat 3D ZBrush training DVD's are also excellent!
The HD version of this video is included with the ZBush 3.5 Bundle http://eat3d.com/training_videos/bundles/zbrush35

January 16, 2010 - 5:32pm
Anonymous's picture

Anonymous

Woot! Thanks for this. There is no more Zmapper in 3.5, and Pixologic is standing firm on its new Normal mapping system. Easy if it works, but I've been having some ugly seam issues with it.

December 23, 2009 - 9:14am
Anonymous's picture

Anonymous

I was just wondering: why would you use XNormal over ZMapper since you have to do all the exporting etc. ?!?

December 4, 2009 - 11:06pm
Anonymous's picture

Anonymous

Very nice!

November 29, 2009 - 5:41pm
Anonymous's picture

Anonymous

Nice, thank you

November 16, 2009 - 12:28am
Anonymous's picture

Anonymous

Thanks.very useful...

November 6, 2009 - 7:54am
Riki's picture

Riki

Here is a link to the apps used in the video:

ZBrush - http://www.pixologic.com/home.php

XNormal - http://www.xnormal.net/1.aspx

June 12, 2009 - 9:43am

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