Importing into Unreal Editor 3

In this demonstration we go through a few different ways of getting your work into Unreal Editor 3. Topics include exporting ASE files from 3ds Max, importing into UE3, creating a basic material, and more.
Please consider supporting Eat 3D by purchasing a HD version of this video that comes with the project files. The purchased version comes with 1 HD MP4 file at 1280x720, and 1 unreal package as seen in the video.
Please consider supporting Eat 3D by purchasing a HD version of this video that comes with the project files. The purchased version comes with 1 HD MP4 file at 1280x720, and 1 unreal package as seen in the video.

Anonymous
Questoin: I'm using the downloaded version of UDK.
I went through the tutorial SkullTransition 2. however, I've followed the steps in detail but in the material preview, it's not showing the same. how do i fix it?
Anonymous
Do you have any information on doing this through Maya as well? Or is it essentially the same process? As well, for having a character doing running, jumping, and crouching, we would need to create the animations for those as well, and import them the same way, if I'm assuming correctly.
Thank you all for your helpful tutorials. I'm buying one actually later on this evening.
Anonymous
I know this tutorial is for 3Dmax, but I wonder if you can import into Unreal Editor 3 using Maya?
Anonymous
www.udk.com
it's free.
bloodydramoon
Hi Riki!
Just want to let you know that I have solved my camera problem. It is now fully working. We will now be able to integrate it into our pipeline at Digital Dimension. It's gonna save us hours of work by not be forced to redo all the animations for all the cameras that we have animated in Maya first. I have made a written tutorial that explains in great details the entire procedure. I will give you the link as soon as I upload it.
Thanks again for your help!
Kevin
Layout artist at Digital Dimension
Riki
Hi Kevin, I wish I could give you a clear answer but Im a max guy and have never had this problem. Let us know if you figure it out!
bloodydramoon
Hi Riki!
Nice tutorial you got there!
I have a little problem and I wonder if you could help me? I have tried to export a camera animated in Maya and import it back into Unreal matinee but, I have a huge issue.
First, I exported my camera and my animation from Maya using the plug-in: Collada. Second, I opened matinee and went to file/import to import my .dae file. I now have a group with 2 tracks ( the movement track and to FOVAngle track ) with all my animations. But unfortunately, the axis have shifted wrong.
There is one thing that I have noticed: When you animate a camera into UT3 and export your camera animation with matinee, when you import it into Maya, the axis are OK. So, if you animate your camera in Z in Unreal, it will shift for the Y axis in Maya. So, that's fine.
But when it comes to export the camera from Maya, the axis aren't converted. So if you animate the camera in Y in maya, you will still get a camera animated in Y in Unreal ( the Y axis isn't the up axis in Unreal ).
So finally my question is: How can I switch the axis when exporting with COLLADA so that my animation is looking right when I import it back in Unreal editor 3?
Thanks a lot for your help! Great article in the 3D world magazine, by the way.
Kevin
Layout artist at Digital Dimension
Riki
"After the end of the tutorial, how do you actually get the character into the level? For now, I just need it to be a statically animated character (no controls or interactivity). Just a passively animated character sitting in the level.
Is it the same process for UEd2 as well? "
Riki
Hello anon, At around 1:49 I mention using 3ds Max 2009. Hopefully that helps!
Anonymous
Well, I do not know if the video was done with 3D Studio Max or Gmax, frankly.
There is no upper rim of the software.
More value to the content, which is of good quality, should appear.
Anonymous
After the end of the tutorial, how do you actually get the character into the level? For now, I just need it to be a statically animated character (no controls or interactivity). Just a passively animated character sitting in the level.
Is it the same process for UEd2 as well?
I'm new this, so thanks for a great tutorial.
metalliandy
Where/How can I get/buy Unreal Editor 3 ?
To get Unreal Editor 3 you would need to buy a game that has it available too use as a modding tool.
The most recent version can be found in Unreal Tournament 3, but you can also get older versions of the engine in Gears of War for the PC and Roboblitz.
I would like to point out that these versions have no forwards compatibility with anything created in UT3 and the Eat3d Unreal files wont work (except the old pillar DVD which was made with the Gears of War version of the editor)
You can get Unreal Tournament 3 very cheap now and i believe that it is around $15 at amazon
I hope that helps
Anonymous
Hey riki, this is a very awesome tutorial on importing a character into unreal...I often have trouble with this when i use the editor. I am just curious as to how you create the single texture that controls the masking, specular and emissive all at the same time. Thanks a bunch
Anonymous
Where/How can I get/buy Unreal Editor 3 ?
Anonymous
thanks for great stuff
Anonymous
!!!
Rob Hermans
Nice one Riki
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