Creating Tileable Textures in ZBrush

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In this demonstration, Andy Davies goes over the creation of tileable textures within Zbrush 4.

He shows the techniques needed to efficiently create a realistic rubble pile by making a tileable ground mesh using Displacement maps and placing pre-made Polypainted assets whilst offsetting the canvas.

He then shows how to create and export the Diffuse, Displacement, Normal and Ambient Occlusion maps from within Zbrush, along with the final tileable rubble mesh for use within xNormal for an additional Ambient Occlusion bake and any other textures that may be required.

metalliandy

April 4, 2013 - 1:52pm

@KT,

Where are you getting the seam?

 

SGTGunner

May 9, 2013 - 3:40pm

Fantastic tutorial !!

I have been searching for this type of workflow for a while. You are very relaxed at what you are presenting this is a good thing. Especially if you are new to this. Smiling
Like the comments before me, it would be great if we could download the video.

Thanks in Advance.

Anonymous (not verified)

May 18, 2013 - 2:16am

This is the best tutorial about texture maps .. thanks a lot for sharing .. eat3d is the best .

Anonymous

June 18, 2013 - 10:21am

I'd like to download the video as well since something about the video player crashes my machine anytime I try to view videos here (BSOD). Is this happening to anyone else?