Creating Tileable Textures in ZBrush

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In this demonstration, Andy Davies goes over the creation of tileable textures within Zbrush 4.

He shows the techniques needed to efficiently create a realistic rubble pile by making a tileable ground mesh using Displacement maps and placing pre-made Polypainted assets whilst offsetting the canvas.

He then shows how to create and export the Diffuse, Displacement, Normal and Ambient Occlusion maps from within Zbrush, along with the final tileable rubble mesh for use within xNormal for an additional Ambient Occlusion bake and any other textures that may be required.

Anonymous (not verified)

August 5, 2011 - 7:58am

Yes, worth waching a couple of times. Can we download the video tutorial please?

Anonymous (not verified)

August 5, 2011 - 10:20am

Awesome tutorial! Please, make an option to download the video!

metalliandy

August 4, 2011 - 4:22pm

@SirLanceAlot
Thanks for the kinds words :) 
Hope you find the tutorial useful!

SirLanceAlot

August 4, 2011 - 4:19pm

It worked! clear cookies and cache...who knew...Free tutorials! and Free Tech Support. and FREE FILES..You ROCK!

SirLanceAlot

August 4, 2011 - 4:17pm

EAT3d is the best hands down 3d tutorial website out there! This is Free? With FILES! YEAAAHHH!

metalliandy

August 4, 2011 - 3:27pm

@Anon, 
Can you try clearing you cookies and cache and trying again please? 
I have just downloaded the file so it 100% working :) 
The final size should be 432mb

Anonymous (not verified)

August 5, 2011 - 10:21am

Fantastic Tutorial! LOVE IT! :o)
I can't seem to download the files. :o( It always stops at 247mb.

metalliandy

August 4, 2011 - 3:05pm

@Oniram, Yea :) 
Currently you can't download the tutorials, but we might make this available at a later date Smiling

Oniram

August 4, 2011 - 1:45pm

i think maybe he was referring to the option to download it?

metalliandy

August 4, 2011 - 1:43pm

@Kaze, You can no longer purchase the free videos as the HD version and project files are available for free. You can watch the HD version by hitting the HD icon at the top right of the video Smiling

kaze369

August 4, 2011 - 1:41pm

so can we still buy the HD video?

metalliandy

August 4, 2011 - 10:53am

Thanks mate Smiling

JBaldwin

August 4, 2011 - 10:51am

Great job Andy Smiling Came out really great! -Jeremy-

metalliandy

August 4, 2011 - 10:43am

@Oniram, All the premade assets were base meshes from Blender, which were then imported into ZBrush for sculpting and polypaint Smiling

Oniram

August 4, 2011 - 10:20am

ok thx. by the way. for all of the premade assets in this video (ground rubble pipes fence etc), were those made in zbrush and polypainted for the diffuse? if so thatd be a neat process to see, since im always used to baking down and texturing in photoshop. do any of your guy's dvds go over polypainting for environments?

metalliandy

August 4, 2011 - 10:12am

Thanks guys Smiling @HP,NP! Laughing out loud

-HP-

August 4, 2011 - 9:54am

 

Thank you andy!

Also, special thanks for giving away the source files.

Anonymous (not verified)

August 5, 2011 - 10:22am

very good

Anonymous (not verified)

August 5, 2011 - 10:23am

Thank you

Anonymous (not verified)

August 5, 2011 - 6:56pm

Awesome loved it. Great technique.

Anonymous (not verified)

August 5, 2011 - 9:24pm

I have no idea what you said when you talk about what keys to tile the texture map in zbrush.

ehsan (not verified)

August 6, 2011 - 9:13am

PLZZZZZZZZZZ make a download link

metalliandy

August 6, 2011 - 12:52pm

Thanks everyone!

The shortcut for offsetting the canvas is ~ or @ for the UK keyboard layout Smiling

Anonymous (not verified)

August 7, 2011 - 2:11pm

Awesome work. I think this process works well for organic surfaces like this but for things like brick and cobblestone, it's very limited. The biggest problem is zbrushes limitation in retain polypaint data within layer controls.

MJC8917

August 11, 2011 - 3:24pm

Amazing tutorial! Many thanks! Smiling

Anonymous (not verified)

August 21, 2011 - 12:54pm

What is the name of the last program you use for this tutorial?? I love this program!

aestendrela (not verified)

August 21, 2011 - 1:13pm

Hello, I want to know what is the last program you use in this tutorial! Thanks!

metalliandy

August 21, 2011 - 4:38pm

@Anon and aestendrela,

I used ZBrush 4 Smiling

http://www.pixologic.com/home.php

Aestendrela (not verified)

August 22, 2011 - 12:44am

This program http://db.tt/IaTK9lB is zbrush 4? I think is a diferent program! Please, Tell me something!

metalliandy

August 22, 2011 - 1:51am

@Aestendrela,

That is Marmoset Toolbag Smiling

http://www.8monkeylabs.com/toolbag

Anonymous (not verified)

August 24, 2011 - 4:22am

where do i get the AL Normal Map Material on the pixologic web site?

metalliandy

August 24, 2011 - 7:23am

Go to the download center> Matcap Library> Matcap Effects and its in there Smiling

Dante (not verified)

August 24, 2011 - 9:19am

thanks a lot for the tutorial, i find very useful, i will have to see two or more times, thanks again

EG (not verified)

August 27, 2011 - 9:38am

I never knew zbrush had the tools to create textures like this. Thanks for the demonstration, it was very helpful.

ManyGueltonne

August 30, 2011 - 2:51am

hi everyone,

I can't read none free video tutorials (Firefox5) When I click on Play button, I've this info : server not found : rtmpe://fms.413c etc.....

Then, I tryed to use IE and when I clicked on Play Button, I downloaded the free video on very low quality : /

Please, help !

 

Thanks

metalliandy

September 2, 2011 - 1:43pm

@ManyGueltonne,

Try clearing your cache Smiling

Anonymous (not verified)

September 26, 2011 - 4:37pm

Thanks for the great tutorial! Question: How did you avoid getting a tiling seam at 5:45 when you applied the displacement map? I've followed your process and despite having a seamless displacement map, zbrush gives me a seam at the edges.

Thanks again!

metalliandy

September 27, 2011 - 6:43am

@Anon,

Thanks for the kind words!

Make sure that you are selecting the correct (seamless) height map in ZBrush. It's often worth renaming the seamless map to something different, so that is no confusion about which map you are using Smiling

Anonymous (not verified)

October 25, 2011 - 2:00pm

It appears that the MRGBZGrabber and the Simple Brush with DragRect on it ignore a 1-pixel line at the top of the canvas, giving me a seam in the texture maps. Any way to rectify this?

Anonymous (not verified)

October 25, 2011 - 2:47pm

Actually it looks like 3 - pixels. And the issue seems to be discussed here if anyone else is having the same problem. http://ajv3d.com/?p=123

Anonymous (not verified)

October 26, 2011 - 9:50am

how do i get hold of the al normal map material for zbrush?
thankyou

metalliandy

October 26, 2011 - 10:08am

Quote:

It appears that the MRGBZGrabber and the Simple Brush with DragRect on it ignore a 1-pixel line at the top of the canvas, giving me a seam in the texture maps. Any way to rectify this?

Not that I know off Sad

Though, you should be able to remove that area in Photoshop and then transform the texture so it is the correct size. That should leave a seam Smiling

 

Quote:

how do i get hold of the al normal map material for zbrush?
thankyou

Go to the download center> Matcap Library> Matcap Effects and its in there Smiling

Hamzeh

November 18, 2011 - 3:15am

Thank you Andy.

metalliandy

November 18, 2011 - 8:11am

@Hamzeh

No problem! Smiling

Hamzeh

November 20, 2011 - 2:36pm

No problem metalliandy. thank you.

mellon3d (not verified)

January 21, 2012 - 6:05am

You are rocks, man!
Best tutorial!!

maju (not verified)

August 14, 2012 - 3:38am

I'm having the seam problem as well. I think it's related to the way that zbrush extrudes displacement maps because if i open the same map in crazybump and generate normalmap from it there is no seam.

maju (not verified)

August 14, 2012 - 4:13am

Ah! The seam pops up when You hit Apply DispMap. Use Disp On instead. The drawback here is that the mesh is flat and You cannot sculpt further.

Anyone knows a workaround?

KT (not verified)

April 3, 2013 - 2:46pm

Nope, using 'Disp On' still gives a horrible seam. Metalliandy how did you not get a seam on your displaced base? Doing a best render removes any seams from the textures but what is the fix for the displaced base? I just bought zbrush to mainly do ground textures like in this video, please help.

KT (not verified)

April 3, 2013 - 6:55pm

Thanks for the tutorial Metalliandy.
But how did you not get a seam when you displaced the base plane? I've tried the post aboves suggestion of 'Use Displace' but I still get a horrid seam. I've tried constraining x and y axis but still get it.
I bought Zbrush mainly to do this type of tiling textures and it's pretty frustrating finding this issue.
Please help.