Creating Tileable Textures in ZBrush
video player
He shows the techniques needed to efficiently create a realistic rubble pile by making a tileable ground mesh using Displacement maps and placing pre-made Polypainted assets whilst offsetting the canvas.
He then shows how to create and export the Diffuse, Displacement, Normal and Ambient Occlusion maps from within Zbrush, along with the final tileable rubble mesh for use within xNormal for an additional Ambient Occlusion bake and any other textures that may be required.
- 61382 reads

Anonymous (not verified)
Yes, worth waching a couple of times. Can we download the video tutorial please?
Anonymous (not verified)
Awesome tutorial! Please, make an option to download the video!
metalliandy
@SirLanceAlot,
Thanks for the kinds words :)
Hope you find the tutorial useful!
SirLanceAlot
It worked! clear cookies and cache...who knew...Free tutorials! and Free Tech Support. and FREE FILES..You ROCK!
SirLanceAlot
EAT3d is the best hands down 3d tutorial website out there! This is Free? With FILES! YEAAAHHH!
metalliandy
@Anon,
Can you try clearing you cookies and cache and trying again please?
I have just downloaded the file so it 100% working :)
The final size should be 432mb
Anonymous (not verified)
Fantastic Tutorial! LOVE IT! :o)
I can't seem to download the files. :o( It always stops at 247mb.
metalliandy
@Oniram, Yea :)
Currently you can't download the tutorials, but we might make this available at a later date
Oniram
i think maybe he was referring to the option to download it?
metalliandy
@Kaze, You can no longer purchase the free videos as the HD version and project files are available for free. You can watch the HD version by hitting the HD icon at the top right of the video
kaze369
so can we still buy the HD video?
metalliandy
Thanks mate
ceribral
Great job Andy
Came out really great! -Jeremy-
metalliandy
@Oniram, All the premade assets were base meshes from Blender, which were then imported into ZBrush for sculpting and polypaint
Oniram
ok thx. by the way. for all of the premade assets in this video (ground rubble pipes fence etc), were those made in zbrush and polypainted for the diffuse? if so thatd be a neat process to see, since im always used to baking down and texturing in photoshop. do any of your guy's dvds go over polypainting for environments?
metalliandy
Thanks guys
@HP,NP! 
-HP-
Thank you andy!
Also, special thanks for giving away the source files.
Anonymous (not verified)
very good
Anonymous (not verified)
Thank you
Anonymous (not verified)
Awesome loved it. Great technique.
Anonymous (not verified)
I have no idea what you said when you talk about what keys to tile the texture map in zbrush.
ehsan (not verified)
PLZZZZZZZZZZ make a download link
metalliandy
Thanks everyone!
The shortcut for offsetting the canvas is ~ or @ for the UK keyboard layout
Anonymous (not verified)
Awesome work. I think this process works well for organic surfaces like this but for things like brick and cobblestone, it's very limited. The biggest problem is zbrushes limitation in retain polypaint data within layer controls.
MJC8917
Amazing tutorial! Many thanks!
Anonymous (not verified)
What is the name of the last program you use for this tutorial?? I love this program!
aestendrela (not verified)
Hello, I want to know what is the last program you use in this tutorial! Thanks!
metalliandy
@Anon and aestendrela,
I used ZBrush 4
http://www.pixologic.com/home.php
Aestendrela (not verified)
This program http://db.tt/IaTK9lB is zbrush 4? I think is a diferent program! Please, Tell me something!
metalliandy
@Aestendrela,
That is Marmoset Toolbag
http://www.8monkeylabs.com/toolbag
Anonymous (not verified)
where do i get the AL Normal Map Material on the pixologic web site?
metalliandy
Go to the download center> Matcap Library> Matcap Effects and its in there
Dante (not verified)
thanks a lot for the tutorial, i find very useful, i will have to see two or more times, thanks again
EG (not verified)
I never knew zbrush had the tools to create textures like this. Thanks for the demonstration, it was very helpful.
ManyGueltonne
hi everyone,
I can't read none free video tutorials (Firefox5) When I click on Play button, I've this info : server not found : rtmpe://fms.413c etc.....
Then, I tryed to use IE and when I clicked on Play Button, I downloaded the free video on very low quality : /
Please, help !
Thanks
metalliandy
@ManyGueltonne,
Try clearing your cache
Anonymous (not verified)
Thanks for the great tutorial! Question: How did you avoid getting a tiling seam at 5:45 when you applied the displacement map? I've followed your process and despite having a seamless displacement map, zbrush gives me a seam at the edges.
Thanks again!
metalliandy
@Anon,
Thanks for the kind words!
Make sure that you are selecting the correct (seamless) height map in ZBrush. It's often worth renaming the seamless map to something different, so that is no confusion about which map you are using
Anonymous (not verified)
It appears that the MRGBZGrabber and the Simple Brush with DragRect on it ignore a 1-pixel line at the top of the canvas, giving me a seam in the texture maps. Any way to rectify this?
Anonymous (not verified)
Actually it looks like 3 - pixels. And the issue seems to be discussed here if anyone else is having the same problem. http://ajv3d.com/?p=123
Anonymous (not verified)
how do i get hold of the al normal map material for zbrush?
thankyou
metalliandy
It appears that the MRGBZGrabber and the Simple Brush with DragRect on it ignore a 1-pixel line at the top of the canvas, giving me a seam in the texture maps. Any way to rectify this?
Not that I know off
Though, you should be able to remove that area in Photoshop and then transform the texture so it is the correct size. That should leave a seam
how do i get hold of the al normal map material for zbrush?
thankyou
Go to the download center> Matcap Library> Matcap Effects and its in there
Hamzeh
Thank you Andy.
metalliandy
@Hamzeh
No problem!
Hamzeh
No problem metalliandy. thank you.
mellon3d (not verified)
You are rocks, man!
Best tutorial!!
maju (not verified)
I'm having the seam problem as well. I think it's related to the way that zbrush extrudes displacement maps because if i open the same map in crazybump and generate normalmap from it there is no seam.
maju (not verified)
Ah! The seam pops up when You hit Apply DispMap. Use Disp On instead. The drawback here is that the mesh is flat and You cannot sculpt further.
Anyone knows a workaround?
KT (not verified)
Nope, using 'Disp On' still gives a horrible seam. Metalliandy how did you not get a seam on your displaced base? Doing a best render removes any seams from the textures but what is the fix for the displaced base? I just bought zbrush to mainly do ground textures like in this video, please help.
KT (not verified)
Thanks for the tutorial Metalliandy.
But how did you not get a seam when you displaced the base plane? I've tried the post aboves suggestion of 'Use Displace' but I still get a horrid seam. I've tried constraining x and y axis but still get it.
I bought Zbrush mainly to do this type of tiling textures and it's pretty frustrating finding this issue.
Please help.
This Post needs Your Comment!