Creating a Turntable Animation

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In this demonstration we explore how to create a turntable animation in Unreal Editor 3 for your portfolio. Topics includePlacing the objects in the scene, rotating meshes using kismet, apply lighting to dynamic objects, and more.


February 23, 2009 - 12:01pm

This is one awesome tutorial, which I will be using a lot!


July 7, 2009 - 1:17pm

Great tutorial, this will help me out a ton within the next few days, any chance of a flythrough camera for portfolio presentation too?

Thanks a bunch!


July 17, 2009 - 1:18pm

The Unreal Kismet Video goes through this in great detail. Check it out!


September 9, 2009 - 8:49pm

Great tutorial you have there Riki!
I just have a few issues when I try to do the turntable:

1. First, when I go to the In game editor window, I can't use the TAB key to type a command and I think this is due to the fact that I have the gears of War version of Unreal editor 3. Is there a way to enter a command in the "In game editor window" in the Gears of War version? Is it also possible to not have a full screen window when you click on the icon : Play this level ?

2. When I apply an animation with Matinee to a staticMesh, it works just fine. But when I try to do the same with a SkeletalMeshActorMAT on which I have an animation that I have exported from Maya,  it doesn't work at all. Worst, I'm losing said animation from Maya when I try to play the Level. So, my question is: is there a way to apply a turntable animation with Matinee to an object that has an animation from another application, and how?

Thank you for your time.



September 10, 2009 - 9:12am

 Hi Kevin,

1. Thats a tough one because I cant remember gears off the top of my head and I dont even know where my discs are to install it. Try also the tilde key (next to the number 1). If that doesnt work let us know.

2. This question seems to ask how to get your animation out of Maya and into UE, since the tutorial uses Max. I wish I could answer this but to be honest I have never done it. The first place I would point you to is the unreal walkthrough here:

Try that and let us know if it works.


October 3, 2009 - 12:32pm

Hi Riki!

Thanks for the fast reply!

1. Unfortunately the tilde key isn't working. But I have found it by myself. It is the " key.

So, the key next to the enter key ( on a keyboard set in french, anyway ) is the appropriate key to be able to type a command in the Gears of War game editor window. By the way, the commands that you use in your tutorial are working just fine in the GOW version.

2. I don't think you understood my second question.  I already know how to export my files from Maya. I know also how to import them in UE3, as well as how to apply an animation to a character. So,  when I play the game, I can see my character performing an action in loop. But, thanks to the Kismet DVD, I was able to find 2 new ways to apply an animation to my character, one by using kismet and matinee.

Thank you for the link you provided me with. It was a great ressource. I discovered the Vertex Meshes technique that allows you to export the animation of each vertex of your character and import them back in Unreal Engine.

Hope to see other DVDs on Unreal Editor 3 from eat3D and it would be awesome to see some Cry engine 3 DVDs also.

Thanks again,



November 6, 2009 - 9:02am

Hi, many thanks for this tutorial!

I just have one question. As you maybe know, since few time, UDN have release a free Unreal Devellopment Kit. I installed it, and in this version when I play the scene in editor, it display me as a player (Weapon and HUD). How do I can hide it? ToogleHUD work for the HUD, but I don't know the command line to hide the weapon.

Here is a screen shot :

Thanks for your help ^o^


November 6, 2009 - 9:52am

They don't have a weapon specific hide command, but there are 2 ways you can do it.

One is the SHOW SKELMESHES command (they may have changes it to SHOW SKELETALMESHES too), which will hide all skeletal meshes in the scene.

The other is to hook up the Player variable in Kismet to a Cinematic Mode action (I think that's what they call it now). It's probably located under the New Action-->Toggle group. Inside the properties of that they have individual flags to manipulate the Player and it will only affect the player instead of everything in the scene.

(this all came from Rusty who made the Kismet DVD)


November 6, 2009 - 2:08pm

Thanks for your answer. I've find a way to do that very simply. In fact, there's two "weapons" available and the second one doesn't display any gun on screen, just the HUD, which can be disabled. ;p


January 16, 2010 - 4:58pm

One quick question. For some reason, I am not able to toggle the dynamic and static (lighting Channel) check boxes in my mesh? I try to turn on static lighting check box, but the box cannot be checked on or off. Do I have a mesh lock on? or is there a reason why its not allowing me to edit the options?

Thanks in advance. Great tutorial btw.



January 16, 2010 - 7:02pm

Are you using UDK or UT3?


January 16, 2010 - 8:09pm

I am currently using UDK.


January 16, 2010 - 8:11pm

Ill have to look into it because UDK is most likely different than UT3 in this regard.


January 16, 2010 - 8:16pm

Alright, I appreciate it buddy.


April 21, 2010 - 2:20am

hello everyone I want to control my own charactar in UDK, what can I do?


January 17, 2011 - 12:45pm

Does anyone know how to fade a wireframe in and out over your character during the turntable?