UE4 Shader FX: Volume Vertex Collapse


In this demonstration, Jeremy Baldwin demonstrates how to create a dynamic sphere volume using shaders within Unreal Engine 4.

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May 24, 2014 - 11:13am

Great tutorial!

One question. What if you want multiple collapse locations? Is there a way to link the "collapse location" to a particle blueprint / Target Point / or Volume, so you can have multiple collapse locations in one level?



May 24, 2014 - 1:28pm

You can do this, but it requires updating the material collapse location via some event or trigger / volume.

  • Create a blueprint or tool that has a volume element in which when interacted with, the volume location is recorded and placed into the collapse location. This will ensure that as you approach the Particle System with the blueprint / tool volume centered on it, the collapse location property will properly update and collapse at the new recorded location.



May 25, 2014 - 9:43am

Ah, cool. I'll give it a try.




July 9, 2014 - 5:03am

thanks,I will try it