UDK Fracture Overview

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In this demonstration, Jeremy Baldwin goes over the fracture tool in UDK.

antonowitch

September 7, 2011 - 10:26am

Very nice, Thank You!

Anonymous (not verified)

September 7, 2011 - 7:16pm

if there was any doubts before, why i support this website this video puts those doubts to rest.

JBaldwin

September 8, 2011 - 12:51pm

Glad you found it useful. Smiling

-Jeremy-

Anonymous (not verified)

September 8, 2011 - 3:07pm

greet tutorial

Homayun (not verified)

September 11, 2011 - 4:57pm

Hi
i try to make fracture mesh with default UDK meshes,but all of meshes will disappear after one shot and some of them dose not appear in level at all,just shadows!!what is wrong with them?

JBaldwin

September 11, 2011 - 7:00pm

Hm, that is interesting. Could you post up a few pics on a custom help thread in the forum section? That way it will be easier to figure out what is wrong.

-Jeremy-

s620ex1

September 21, 2011 - 11:08am

Beyond cool! Thank you so much!

mtfenton1991

September 27, 2011 - 11:55am

dope man keep em up..

UDK Guy (not verified)

October 31, 2011 - 10:49am

Chunks disappear after being shot. I've seen this posted everywhere yet nobody has an answer for it? Who wants to be the first to answer this problem everyone seems to be having?

Found It! (not verified)

October 31, 2011 - 11:20am

Resolving the Disappearing Chunks Issue...

If you are using the default map setup with the sunlight already in there, you have to remove the floor and replace it with one you make yourself. There is something in the floor that causes the chunks to disappear when they are destroyed. Haven't found out what is causing that but when I do I will repost here.

Clicken und boxen... don't ask.

longkean

November 23, 2011 - 5:31am

I am a Chinese student,now I am learning it,can I download it?

and I also want some vidios or E-books about it ,can you lend me some- -

longkean

November 23, 2011 - 5:31am

I am a Chinese student,now I am learning it,can I download it?

and I also want some vidios or E-books about it ,can you lend me some- -

Andy. (not verified)

February 12, 2012 - 5:25pm

Great tutorial, thanks.

syder (not verified)

March 9, 2012 - 7:23pm

Hi, I'm using udk 2011-12 editor. The issue that I'm having is when I convert the S_RuinsShortWall_01 to a fractured mesh, and play I'm level in the game engine (not the editor)the fractured mesh loses its material,and I can't understand why? Any help will be appreciated. Thank you 4 ur time.

Anonymous (not verified)

March 17, 2012 - 3:44am

Very Usefull, Thanks..

instg8r

April 20, 2012 - 7:06pm

Thanks Ceribral! This was exactly what I was looking for! Saved me a ton of time Smiling

dackjaniels (not verified)

May 13, 2012 - 1:45pm

Nice video thanks Smiling

As for the disappearing chunks issue a few people have mentioned...

Go to View | World Properties and under Zone Info set Kill-Z to a negative value such as -100.
It seems with the default value of 0 some of the chunks dip below the default (template level) floor and get killed off and removed from the scene.

Anonymous (not verified)

May 17, 2012 - 10:12am

eat3D kicks that glasses guy's ass

allex (not verified)

July 24, 2012 - 1:51pm

Does the cryengine have instrumentary like this? or something similar?

thepromisering

September 7, 2012 - 9:56pm

Thanks for the free video!!!  I'm new to UDK and Eat 3D, but have to say creating something I can then destroy was pretty awesome!!!  Looking forward to learning more and please keep the videos coming!!!

 

 

TinkTink.org (not verified)

September 18, 2012 - 9:56am

"Nice video thanks Smiling

As for the disappearing chunks issue a few people have mentioned...

Go to View | World Properties and under Zone Info set Kill-Z to a negative value such as -100.
It seems with the default value of 0 some of the chunks dip below the default (template level) floor and get killed off and removed from the scene."

Yep, this does the trick, thanks

Jawbreaker

November 28, 2012 - 5:52pm

SWEET !! 

benfreidlin

December 1, 2012 - 12:34pm

Great video but it left a major question unanswered. What connects the ammunition to the fracturable mesh? Is it as simple as creating a collision between any other mesh and a fracturable mesh? Meaning, I could just as easily have a character kick the stone post and have it destruct?