At 16:13, the material will be disappeared when I connected to the opacity if I was using UDK DX11 renderer. But it was fine if using DX9 renderer. I'm not sure why and if anyone encountered it using DX11 renderer too. Thanks.
hey jeremy. as posted by someone anonymous.. i also got a weird result when putting the depthbiasedalpha into the opacity node. not sure if you know of any fix for this or a reason why its happening?
Could you please explain which Photoshop filters you used to create the red channel of the texture? The blue is a render clouds, and the green seems like a gradient with a Gaussian blur, but I haven't been able to create similar result as the effect in the red channel. Its very nice of you to give us the textures for use in the tutorial but I would much rather learn how you created them so that I can create similar effects on my own.
The Red channel is pretty simple. I didn't have any custom brushes at my disposal at the time, so I used the soft brush and opacity jitter set to 100% and created some spots of altering opacity in the center of the canvas. Then using the Grass brush I smudged it up a bit. And PRESTO! Quick grunge XD
Thanks a lot man....I am loving the tutorial,great instructions....not one of the BS type tutorials thank God...which are either incomplete tutorials or do no one any good. Thanks a lot for all your contributions.
Great tutorial. Thanks for your hard work. As I recall, you used to be able to purchase downloadable versions of Eat3D's free videos, but I don't see the option here. Is this still possible? Thanks again.
PootieTang (not verified)
February 8, 2012 - 2:56pm
Excellent tutorial, thanks a lot Jeremy!!
Drew (not verified)
March 8, 2012 - 6:06pm
Hey Jeremy,
I just wanted to know but can you add color to this smoke somewhere within the tutorial? Aka if i needed a red or a green smoke color vs the grey. I always thought it would be cool to have different types and not sure if you can do it in the material editor or you need to do it with the original photoshop file.
chris1988green
What a fantastic tutorial Jeremy! Thank you very much
chrisavigni
Great tutorial! Easy to follow. Thanks a lot.
Anonymous (not verified)
At 16:13, the material will be disappeared when I connected to the opacity if I was using UDK DX11 renderer. But it was fine if using DX9 renderer. I'm not sure why and if anyone encountered it using DX11 renderer too. Thanks.
JeffKrankiss (not verified)
sweet tutorial powerfull tool for amateur
Oniram
hey jeremy. as posted by someone anonymous.. i also got a weird result when putting the depthbiasedalpha into the opacity node. not sure if you know of any fix for this or a reason why its happening?
Deadlift315
Could you please explain which Photoshop filters you used to create the red channel of the texture? The blue is a render clouds, and the green seems like a gradient with a Gaussian blur, but I haven't been able to create similar result as the effect in the red channel. Its very nice of you to give us the textures for use in the tutorial but I would much rather learn how you created them so that I can create similar effects on my own.
Fantastic tutorial regardless.
ceribral
The Red channel is pretty simple. I didn't have any custom brushes at my disposal at the time, so I used the soft brush and opacity jitter set to 100% and created some spots of altering opacity in the center of the canvas. Then using the Grass brush I smudged it up a bit. And PRESTO! Quick grunge XD
-Jeremy-
yanchiko93
Jeremy;
Thanks a lot man....I am loving the tutorial,great instructions....not one of the BS type tutorials thank God...which are either incomplete tutorials or do no one any good. Thanks a lot for all your contributions.
homes (not verified)
great tutorial thanks man
ross.sharp
Hi Jeremy,
Great tutorial. Thanks for your hard work. As I recall, you used to be able to purchase downloadable versions of Eat3D's free videos, but I don't see the option here. Is this still possible? Thanks again.
PootieTang (not verified)
Excellent tutorial, thanks a lot Jeremy!!
Drew (not verified)
Hey Jeremy,
I just wanted to know but can you add color to this smoke somewhere within the tutorial? Aka if i needed a red or a green smoke color vs the grey. I always thought it would be cool to have different types and not sure if you can do it in the material editor or you need to do it with the original photoshop file.
Thanks!
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