Modeling a Car Rim in 3ds Max

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In this demonstration Sergey Poltavskiy takes you through modeling a car rim inside 3ds Max. Everything from modeling the spokes, using symmetry , and keeping the mesh clean for turbosmooth are covered.

xseson23

October 15, 2009 - 5:54pm

As promised Eye-wink And quite long either

Riki

October 15, 2009 - 8:11pm

hope you like it Smiling

bazzwano

October 20, 2009 - 10:20pm

Hey Team, I watched the Vid and this is what I was talking about when I put through feedback about other DVDs that show more modeling techqniques. I liked the way champher was used to cut out a lip, and I liked how its was more sheet modeling rather then box.

Very Good

Billabong

October 20, 2009 - 9:46pm

were glad you enjoyed it bazzwano and yes you get the max file if you purchase the video.

-B

bazzwano

October 20, 2009 - 10:24pm

Yeah haha, I just read it was included :-s haha thanks.

kedumuc27

November 9, 2009 - 4:09am

Very good! you cant doing slow more! thanks!

Anonymous

February 1, 2010 - 6:59pm

helpful, thanks..

Anonymous

February 13, 2010 - 9:06pm

Stupid question but how does 4 symmetry items complete the circle?
1, 2, 4, 8, 16
Is there not overlapping geometry?

Anonymous

February 20, 2010 - 11:01am

thanks for tutorial that tutorial is very usefull for all freshers in this field.

Anonymous

June 8, 2010 - 2:15am

I can't understand. I'm from china. but, thanks all

dissidently (not verified)

October 26, 2010 - 3:40pm

What's missing from this tutorial at the very start, when he's laying out the symmetry's is this::: Do the first mirrored symmetry (flip) then reselect your underlying editable poly in the stack, then add another symmetry, now select this, as it's below your first symmetry, move this new one to the top of the stack, now rotate this by 36degrees in the Z, then reselect your editable poly in the stack, add another symmetry, drag this new one up the stack to the top, rotate it twice in the Z by 36 degrees, click it on the stack to be sure it's selected as the top item in the stack, add another symmetry modifier, and turn on flip in this symmetry modifier. And there's your full way round. Took me a LONG time to figure out what he's doing in this symmetry setup. Hope this helps anyone else trying to copy along.

Mustafa (not verified)

January 24, 2011 - 5:06pm

Smiling good work

formoza

February 18, 2011 - 9:32pm

good tutorial

Anonymous (not verified)

August 15, 2011 - 4:35pm

Thx dissidently for putting the symmetry trick in a comment as it didn't occur to me either. The tutor mumbles alot and skipped on explaining that essential part.

AntoxaGray (not verified)

October 23, 2011 - 8:02am

How do you make hotkey for Bridge? Mine seems to be not working.

Anonymous (not verified)

January 26, 2012 - 6:29pm

Ok so i've been trying to cut my polygons using the cut tool in the middle of the polygon plane and it hasnt been working. Any advice, keys or hotkeys i need to know? PLEASE help!

Note: i've been searching the web for hours

Umar6419

March 15, 2012 - 5:58am

Nice One thanks ..

大猫

April 1, 2012 - 5:28am

wow!it's very cool!

 

how can do it!!!

hanyali

April 11, 2012 - 2:47am

thanks man

sergiobm

October 6, 2012 - 1:01pm

good

gavinfla

June 8, 2013 - 5:46pm

I have to say it gave me some trouble trying to get through the symmetry part. So to help others get through it, after the second symmetry modifier notice on his screen the gizmos is yellow, which means he's rotating the mirror gizmos of the symmetry modifier and on the fourth one (flip) to get the full circle.

gavinfla

June 9, 2013 - 4:33pm

Whew! Thanks good tutorial

Rodriguez (not verified)

July 13, 2013 - 8:47am

Thank you very much. I learn new techniques with your tutorial.

Fragmentize

September 1, 2013 - 12:53pm

That was a great video, thank you