Rendering and Presentation

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In this demonstration Jeremy Baldwin shows you how to render your models out in Mental Ray and composite/present them in Photoshop.

Ninthjake

July 6, 2010 - 3:22pm

It says "Server not found". I get thrilled when seeing that you guys made a new free tutorial Smiling

Riki

July 6, 2010 - 3:24pm

Thanks Ninthjake. Strange because its working for me. Can you also try in the streaming section to see if it works there?

Registered users can watch it in HD in the streaming section for free as well Smiling

Ninthjake

July 6, 2010 - 3:27pm

Hi Riki. Nope, still getting the "Server not found" error, actually I see now that your entire library of free tutorials seem to have server problems.

Riki

July 6, 2010 - 3:51pm

I could be wrong but it sounds like your firewall is blocking RTMP streaming. Are you trying to watch this from work?

Ninthjake

July 6, 2010 - 4:07pm

That seemed to be it. Thank you Riki, maybe this will solve some other problems I've been having the last couple of days Smiling

Cheers!

kaze369

July 6, 2010 - 5:31pm

I really enjoyed this one, thanks Jeremy!

JBaldwin

July 6, 2010 - 6:33pm

No problem Kaze, I am glad you liked it and found it useful. Smiling

-Jeremy-

kaze369

July 6, 2010 - 7:09pm

when I have some money I'll buy the HD video.

JBaldwin

July 6, 2010 - 8:33pm

Thanks Kaze Smiling that would be awesome. Included is the full PSD which is always nice to reference from and/or follow through using the same render passes I had.

-Jeremy-

Razor

July 6, 2010 - 8:44pm

Man this is so helpful!!

JBaldwin

July 6, 2010 - 10:04pm

Glad you enjoyed it Smiling

-Jeremy-

Anonymous

July 9, 2010 - 10:08am

OK,I'm downloading...

Oniram

July 10, 2010 - 8:55pm

excellent video! something that i could definitely take advantage of now that im gearing up for my portfolio classes at school

Anonymous

July 11, 2010 - 6:02am

Nice....these type of simple tutorials helps a lot..a tutorial for texture compositon will also b great..keep up the nice work...is the steam monitor really there or just a concept...luks reall well engineered

JBaldwin

July 11, 2010 - 12:07pm

Great Timing then Smiling

I am really happy so many people have found it helpful in one way or another.

@ Anonymous: Thanks for the download and support for eat3d Smiling

Keep up the hard work and learning everyone.

-Jeremy-

JamesB

July 11, 2010 - 5:39pm

Pimp! Idiot-proof, just the way I need it Eye-wink Thanks bro!

metalliandy

July 12, 2010 - 11:50am

Nice tutorial Jeremy Smiling
Whats up James!

JBaldwin

July 12, 2010 - 12:27pm

No worries Smiling

-Jeremy-

hunter1st

July 13, 2010 - 11:09am

awesome tutorial Smiling

Torch

July 13, 2010 - 4:10pm

Not to rain on your parade, but isn't it important to keep the artwork realtime when presenting it, so the employer gets an idea of how it would look inside a game engine? Awesome tutorial though, really well set out!

kaze369

July 13, 2010 - 4:17pm
Torch wrote:

Not to rain on your parade, but isn't it important to keep the artwork realtime when presenting it, so the employer gets an idea of how it would look inside a game engine? Awesome tutorial though, really well set out!

You can use this to show your high res models or you can make a alpha image from your engine of choice and composite it in Photoshop.

Riki

July 13, 2010 - 4:18pm

Hi Torch. For realtime assets it is important to keep it realtime. Also at work or wherever its great to show the director the model in 3ds Max for feedback. However for showing highres models in your portfolio, Jeremy did a great job showing techniques on how to render and present it. Think of this as a way to present things for your website, instead of for an art director, etc. Smiling

Anonymous

July 16, 2010 - 4:57am

can put tutorials of udk subtitulates in spanish, i have serious problems with tutorials of kimset, meterials and lightning (sorry for bad english)

-HP-

July 30, 2010 - 10:32am

Definitely buying this!

 

Eat3d, you rock my world! <3 Sticking out tongue

Oniram

August 3, 2010 - 7:58pm

just gave this a go on one of my models. i think it turned out pretty well. thx again!

JBaldwin

August 3, 2010 - 10:26pm

Nicely done Smiling Composition looks really good. Glad you found it helpful.

 

-Jeremy-

Farid (not verified)

August 4, 2010 - 9:43am

Ey nice tut

But i have a small issue, i cant seem to get my basic materiel as glossy as you have. I tried everything and followed your tut stap for stap, do you know what the issue could be.

PEace

Cengiz Demir (not verified)

September 2, 2010 - 7:09pm

very good. nice work!

craigslistbuyer123

January 27, 2011 - 9:37am

Excellent Video...very concise and straightforward...this guy need to make a full dvd !

I bought the HD download after watching the free version...learned a lot..

Thanks for producing quality work, already bought 3 dvds from you guys, will get more..

jamesryan

November 10, 2011 - 6:29pm

Which settings do we need to alter to  reduce the amount of noise/grain in the AO pass? Is this being caused by the area omni, or is it the mental ray render tab setting?

 

jamesryan

November 20, 2011 - 6:13am

*bump*

metalliandy

November 20, 2011 - 8:46am

@jamesryan,

You can prob. just increase the amount of rays. That should do the trick, though it will take longer to render.

jamesryan

November 22, 2011 - 4:43am

@mettalliandy

Increasing the samples in the render to texture dialog box reduces noise when rendering to texture an AO map, but thats not what this tutorial is about.

Are you refering to minimum and maximum samples per pixel values located under sampling quality in mental ray renderer tab?

If so I have increased minimum 1/4, maximum 4, to higher values and changed filter type to Mitchell, yet still with no visible noise reduction.

And since there are no samples being cast from skylight I am wondering what settings are needed under which dialog box to reduce this continuing issue.

The author of this tutorial mentions that he is using low settings, but does not indicate ' which' settings.

Anonymous (not verified)

December 2, 2011 - 10:13am

nice wrk....

Joban (not verified)

March 3, 2012 - 10:48am

Excellent tutorial! Thank you!

iPhysxCreations

May 10, 2012 - 11:16am

hi, new to eat3d.com amazing tutorials would love to buy some however ~£30 is a bit too expensive for me, maybe £10 cheaper and i could, however

the link you've included only give the photoshop files. is there a link for the 3ds one aswell?

iPhysxCreations

May 10, 2012 - 11:17am

hi, new to eat3d.com amazing tutorials would love to buy some however ~£30 is a bit too expensive for me, maybe £10 cheaper and i could, however

the link you've included only give the photoshop files. is there a link for the 3ds one aswell?

TychoVII (not verified)

January 25, 2013 - 10:57am

To JamesRyan and anybody else who had an issue with graininess or gloss from the mr Omni Light showing up. Make sure the radius does NOT encompass your model. I thought it was similar to attenuation and you wanted the radius to encompass the model, but that is not the case. Make the radius tiny.

Anonymous (not verified)

May 30, 2013 - 10:39am

well explained,tutorial especially about the ambient occlusion stuff inside mental ray render
engine.by the way the wire issue confuse me a bit,perhaps is a matter of tasted.