PBR Practical Workflow

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In this demonstration, Richard Piper gives a quick overview of physically based rendering using Marmoset's Basic Theory of Physically-Based Rendering as a reference and in doing so explains some of the most important concepts that you need to understand in order to get started in PBR. He then shows how to practically apply these concepts within Substance Painter to get the results you need on your assets.

marmoset.co/toolbag/learn/pbr-theory

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Eat 3D has been feeding your brain for 6 years with some of the highest quality training that exists. Our goal is to provide you with the best education and get straight to the point with practical real world exercises that professionals actively use in production.



KyleRHall

July 11, 2014 - 12:04pm

Fantastic video! I need to get in on this substance painter, with that and Quixel suite we artists are being spoiled, who knows what pixologic will do with Zbrush aswell! Exiting times to be in the industry. 

joshpurple

November 2, 2014 - 1:21pm

Excellent, Thank You Smiling !   I'll be sure to check out Megascans.