Photo Based Sculpting In Mudbox, xNormal & nDo2

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In this demonstration, Richard Piper shows how to get a quick & effective sculpt from a photo in Mudbox, xNormal and nDo2 with the final presentation being shown in Marmoset toolbag.

 

About the Instructor:

Richard "Pipes" Piper currently works as a 3D Artist at TT Fusion currently working on the yet to be released LEGO City Undercover. He is responsible for creating 
game environments and assets along with lighting scenes and handling game optimisations to ensure maximum performance.

He is a graduate of the Art University of Bournemouth and his current portfolio can be found at www.rtapeloadingerror.co.uk



Anonymous (not verified)

October 25, 2012 - 4:48am

great tutorial and very useful technique. definately be using this in the future

Anonymous (not verified)

October 25, 2012 - 4:48am

excellent turourial with some great techniques i'll definately be using in the future

Anonymous (not verified)

October 25, 2012 - 11:15am

Brilliant tutorial and an excellent workflow, hope Pipes shares some more of his techniques. Smiling

Anonymous (not verified)

October 25, 2012 - 11:45am

Really enjoyed this tutorial.
Can we have more of these varied work flows.

Anonymous (not verified)

October 25, 2012 - 11:47am

Really enjoyed this unique tutorial. Can we have more of these varied workflows in the future?

Anonymous (not verified)

October 29, 2012 - 12:15pm

very cool Smiling

Sasan (not verified)

October 30, 2012 - 12:15am

Thank you so much for this tutorial,
I was just wondering if for example you have a black stone, how could you make Displacement map of it? because for white stones with AO shadows it works but for black stone, shadows blended to diffuse color and it couldn't be easy to make displacement map of it, so what are you suggest for that kind of situation?
Thanks

Sasan

Anonymous (not verified)

November 1, 2012 - 2:18pm

Thank you Very Goooooooooood .

Anonymous (not verified)

November 13, 2012 - 2:30pm

Amazing stuff....have been using this in my workflow and it has worked a treat Smiling Cheers Pipes and Eat3D.

netgoblin (not verified)

January 3, 2013 - 11:17am

but you didn't get the actual 'sculpt from a photo' as it is written in the description. it's an ordinary normal map. i didn't undertand what it all was about. why didn't you used nDo to generate a noraml map an leave it as is?

Anonymous (not verified)

January 24, 2013 - 9:25am

Didn't you use the wrong Normal and Specular map? The ones from Xnormal were named "stone_relief_xnormal_normals.tga" etc.. Or am I wrong here?

Nice tutorial though Smiling

Rodrigomf

January 27, 2015 - 8:54pm

Thank You for sharing ! Amazing Video Tutorial

A21

May 12, 2015 - 2:13am

Thankyou