Modeling a Car Rim in 3ds Max

In this demonstration Sergey Poltavskiy takes you through modeling a car rim inside 3ds Max. Everything from modeling the spokes, using symmetry , and keeping the mesh clean for turbosmooth are covered.
Please consider supporting Eat 3D by purchasing a HD version of this video that comes with the project files. The purchased version comes with 1 HD MP4 file at 1280x720 and the 3ds Max file as seen in the video.
Please consider supporting Eat 3D by purchasing a HD version of this video that comes with the project files. The purchased version comes with 1 HD MP4 file at 1280x720 and the 3ds Max file as seen in the video.

Anonymous
thanks for tutorial that tutorial is very usefull for all freshers in this field.
Anonymous
Stupid question but how does 4 symmetry items complete the circle?
1, 2, 4, 8, 16
Is there not overlapping geometry?
Anonymous
helpful, thanks..
kedumuc27
Very good! you cant doing slow more! thanks!
bazzwano
Yeah haha, I just read it was included :-s haha thanks.
Billabong
were glad you enjoyed it bazzwano and yes you get the max file if you purchase the video.
-B
bazzwano
Hey Team, I watched the Vid and this is what I was talking about when I put through feedback about other DVDs that show more modeling techqniques. I liked the way champher was used to cut out a lip, and I liked how its was more sheet modeling rather then box.
Very Good
Riki
hope you like it
xseson23
As promised
And quite long either
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