Meshlab and Polygon Cruncher

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In this demonstration we go through optimizing a mesh using Meshlab and Polygon Cruncher standalone. Then the meshes are exported through Blender to toggle the 2 meshes with 3D Photo Browser.

Riki

June 12, 2009 - 10:41am

Anonymous

August 21, 2009 - 6:36pm

Thanks

Anonymous

August 22, 2009 - 3:18pm

Would have been fun to compare it also to Blenders decimation Smiling

Buddikaman

September 24, 2009 - 2:22pm

THANK YOU!!!

 

Gonna try out meshlab, been looking everywhere for a free alternative. Thanks Eat3d.

 

-Buddikaman

Anonymous

January 26, 2010 - 9:31am

polygon cruncher standalone?? i only see plugins for software packages i dont use.. nothing for maya.. nothing standalone.. am i missing something?

metalliandy

January 26, 2010 - 5:06pm

The standalone version of Polygon Cruncher is included with 3D Photo Browser for 3d users.
You can get it from http://www.mootools.com/plugins/us/3dbrowserpro/index.asp
Just click the "buy with Polygon Cruncher" link that on the left of the above link.

Meshlab is available for free from http://meshlab.sourceforge.net/
Hope that helps Smiling

sadaram

March 22, 2010 - 4:46pm

Thankssssssss

alimudinhasim (not verified)

November 19, 2010 - 4:26am

wow it great

Anonymous (not verified)

October 5, 2011 - 9:30am

Does this application can handle multi million polys?

metalliandy

October 5, 2011 - 9:42am

@Anon,

Yes, you shouldn't have many issues. Just make sure you get the 64bit version Smiling

Dojo (not verified)

January 21, 2012 - 10:43am

how is the workflow from High to low poly modelling concerning UVmapping /Texturing ?
Do you first reduce the polycount with one of these programs and than UVunwrap > Texture ?

Mootools

May 17, 2012 - 7:53am

Hello,

I am the Polygon Cruncher developer.
Thanks for this video, which I find clear and interesting.

I would like to do few comments about it and to answer to some questions of this post.

First, Polygon Cruncher version used here was version 8. Much water has flowed under the bridge since then!
Polygon Cruncher 10.01 has been released few weeks ago and many improvements had been done. The optimizer has been improved.

It is faster and needs less memory than in the past.
To answer to a comment: yes this is possible to optimize million of polygons mesh, even on a 32 bits O/S. But of course, a 64 bits version of Polygon Cruncher is also available and allows bigger mesh optimization.

The optimization sample shown here, is a mesh without any textures or vertex colors. Polygon Cruncher handles this very well too, particularly in the latest release.

For those which are interested, I wrote a small document that shows what is new in that latest version compared to previous release. You can get it at:
http://www.mootools.com/plugins/us/polygoncruncher/v9vsv10.htm

The stand alone version if included in any Polygon Cruncher package (3ds Max/Lightwave/3D Photo Browser). You just have to check the appropriate box during the setup to have an icon on the desktop.

There is also an SDK version of this tool, for developer. You can add optimization to your application in few hours.

Once more, thanks for being interested by our software and do not hesitate to contact me for any further information.

Yours,
Manuel

metalliandy

May 18, 2012 - 9:50am

Hi Manuel!

Thanks for dropping by Smiling

This video is pretty old now (2009), so some of the information is pretty out of date, so it's great that you have updated us.

Cheers!

Uzair (not verified)

July 18, 2012 - 1:52am

really nice information. i just sculpted a model in mudbox and wanted to reduce polygons but was worried that polygon cruncher is not free and i wont be able to use the trial for long but this Meshlab software is really something. Free and really awesome results. great video.