Maya to UDK - Animation Pipeline - Part 1
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In this first part of this three part demonstration, Matthew Tardiff goes over the Maya to UDK pipeline. He shows the techniques needed to efficiently export a fully rigged and animated character from Maya to UDK via the FBX format.
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GimmeSome
Just wondering...are the files he is using for exporting are going to be provided
Anonymous (not verified)
It wold be great if the files be included:)
Mtardiff
The files should be available so I'll check in to see where they are.
Riki
Sorry for the delay, this was totally my fault. They should be there now. Thanks everyone!
GimmeSome
Thanks Riki and Matthew! You guys rock!
Mtardiff
Yhonatan Santana (not verified)
Good afternoon
Passing these animations to UDK, also resembles the production process for a video game?
thanks
Anonymous (not verified)
which autorigger was used for this character?
thanx
Mtardiff
Rapid Rig Advanced by Dustin Nelson.
There is a free "Lite" version that will give you the chance to use the bare bones set up to get a feel for the rig.
http://www.creativecrash.com/maya/marketplace/scripts-plugins/c/-rapid-rig-advanced-auto-rig-for-maya--2
Mtardiff
I use it for both game and commercial work. Mostly getting content into UDK though.
DireDM (not verified)
Great tutorials thanks! I've been teaching custom character imports since UT2004, & I find the custom .uc & .ini file creation is usually the part that messes people up. Is there any guides or resources as to how your Pawn, PlayerController, etc were created? The complexity is cool, but almost unsable for non scripters/programmers to get their own custom rigs & animations in.
Again, many thanks,
-DireDM
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