Maya to UDK - Animation Pipeline - Part 1

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In this first part of this three part demonstration, Matthew Tardiff goes over the Maya to UDK pipeline. He shows the techniques needed to efficiently export a fully rigged and animated character from Maya to UDK via the FBX format. 



GimmeSome

September 19, 2012 - 12:42pm

Just wondering...are the files he is using for exporting are going to be provided

Anonymous (not verified)

September 19, 2012 - 1:49pm

It wold be great if the files be included:)

Mtardiff

September 19, 2012 - 5:18pm

The files should be available so I'll check in to see where they are.

Riki

September 19, 2012 - 7:47pm

Sorry for the delay, this was totally my fault. They should be there now. Thanks everyone!

GimmeSome

September 19, 2012 - 7:48pm

Thanks Riki and Matthew! You guys rock! Laughing out loud

Mtardiff

September 19, 2012 - 9:28pm

Smiling

Yhonatan Santana (not verified)

September 20, 2012 - 11:04am

Good afternoon
Passing these animations to UDK, also resembles the production process for a video game?
thanks

Anonymous (not verified)

September 21, 2012 - 4:17am

which autorigger was used for this character?

thanx

Mtardiff

September 21, 2012 - 6:17pm

Rapid Rig Advanced by Dustin Nelson.

There is a free "Lite" version that will give you the chance to use the bare bones set up to get a feel for the rig.

http://www.creativecrash.com/maya/marketplace/scripts-plugins/c/-rapid-rig-advanced-auto-rig-for-maya--2

Mtardiff

September 21, 2012 - 6:19pm

I use it for both game and commercial work.  Mostly getting content into UDK though.

DireDM (not verified)

March 20, 2013 - 7:03pm

Great tutorials thanks! I've been teaching custom character imports since UT2004, & I find the custom .uc & .ini file creation is usually the part that messes people up. Is there any guides or resources as to how your Pawn, PlayerController, etc were created? The complexity is cool, but almost unsable for non scripters/programmers to get their own custom rigs & animations in.
Again, many thanks,
-DireDM

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