Wow, that's incredible!
Great job on this Matt!
Wow, nice! Not using Maya, but I'm sure I'll use this tut some day
Hot stuff, great work man.
any plans on a 3dsmax version?
can you do any more low-cost/short tutorials like "Old Damaged Pillar" for maya. or any texturing tutorials for maya? this was great and affordable!
You were getting that patchy look because you used JPEGs for the displacement which uses a patch pattern for its compression scheme. You need to use TGAs TIFs or PSD's. Otherwise nice vid.
Really cool! I would love to try this technique right away!
Great Tut, any chance of getting it on 3ds max.
Ill consider replicating this for 3dsmax, it wont be anytime very soon, but hopefully not too long.
Thank you , it is amazing
Thank you very match
Very nice thanks!
Very nice, thanks for sharing
Baking displacement maps is not a complicated process, but you excel at explaining it. Great work!
This is excellent. You must do this for 3ds Max.
Anonymous (not verified)
this is great..amazing man!
but.. you dont explain nothing.. i mean.. this tutorial is like a checklist..
Minh (not verified)
Amazing! That's really awesome!
Oh my god, can i say i love you?! thanks so much, you've really thrown in so many extra tips!
thanks thanks thanks thanks! keep it going, man!
A tremendous work display. its incredible.
post more tuts like that in depth texturing if u can.
Excellent...!!! No words...!!!!
Hashima (not verified)
brilliant & THX!
Sweetest displacement map tutorial I've ever seen that did not require the approximation editor for mental ray!
Sanjay (not verified)
wow amazing ur's great
Great tutorial man ! Thanks heaps