Knald: An Introduction & Overview


In this demonstration, Richard Piper  goes over some of the most widely-used features within Knald and shows how to create Normal, Derivative, Ambient Occlusion, Height, Concavity, Convexity and Transmission maps, along with showing how to use the 3d preview window within the application. He also provides an overview of the different settings you are most likely to need, to get the most out of your textures, and explains the differences between the options within the various map types, to ensure maximum compatibility for engine specific configurations while maintaining a good workflow.

You can learn more about Knald at