Well executed tutorial Andy =)
Cool tut bro
Some good tips here.
Javie3D (not verified)
did you download those scripts in ps or make them yourself?
I made the PS action my self. All it does is resize the image by 50%
kirt Gordon (not verified)
Thanks for the informative tutorial. I don't use blender and in the past, I must admit that I thought it was a crappy 3d program. Boy am I wrong now. It has com a long way since I first downloaded it. Your techniques are are similar to mine but I have never moved the plane to the top of the stack like you did I always used the bias. I use Modo and and that's done by changing the distance based on the unite distance in open GL. Regardless I will be trying you style to see if it will give me better results. Thanks again for that great tutorial.
Thanks for the kind words Kirt!
Glad you enjoyed it
boo (not verified)
I was very happy to see a tutorial using blender. I hope there are more in the future. Thanks and great tutorial.
No problem boo!
Glad you enjoyed it!
kat (not verified)
Nicely done, informative and to the point ;o)
Johnathan (not verified)
Great tutorial, unforunently I am one of those that ends up fumbling around in blender no matter what.
I know it is not the tool of choice by most professionals, but would it be possible to do tutorials like this for Ac3d? (inivis.com) I cannot for the life of me duplicate this in Ac3d.
Any idea how to do float on column in 3Dsmax ? I tried many times but I'm never sure if I done good.
Nautalus (not verified)
Create Spline from a edge loop around the cylinder, then deform the floating details along that spline.
really nice video Andy, Why not use the distance option in blender to bake the AO? It looked like there was enough distance between the floater for it to work really well.
Thanks for the kind words
Yea, the distance option might have worked for some parts but because of the distance between the parts, other parts might have also been incorrect. It's all give and take
I have a question. Today in 2012 what's the position of blender? Studios start to consider it?
Blender is getting more popular with each release, and is actually the most downloaded 3d software in the world, but it is still far away from being used in every studio (some do use it though). This is partly because many studios use a Max/Maya centric pipeline and have an established workflow with those applications so there is no reason to change something that isn't broken.
Until Blender can give a good enough reason for those studios to switch, the status quo will prevail.
I don't think that the change will happen overnight, but the future is promising.
Oki. Like you said i think the future is promising too because this is a really good software. I ask you that because i start learning modeling seriously and want to know if i can stick with it or learn another pack beside. But I realize now in the same time that the future of blender will depends of us and how good we can be with it. Thanks for your answer . By the way you do really good work.